A Study on Game Design Component Model using AHP
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Due to the development of commercial game engines, technical skills in game production are gradually being standardized. Game design ability is emerging as a key to success. In order to understand what a fun game is, it is necessary to analyze and understand the game in detail. The purpose of this study is to present a game design component model that is helpful in game production practice and provide guidelines to ensure systematic game design during the game design process. This study designed a game design component hierarchy model through prior research on domestic and foreign game design components. The model consisted of 5 upper classes and 15 lower classes. The designed model was adopted using the AHP research methodology and applied to single-player games and multiplayer games to compare and analyze importance and priorities. Important components in single-player games were operation, rules, game play, storytelling, and characters, and important components in multiplayer games were balance, UI, rules, operation, and game play.
Abstract
Due to the development of commercial game engines, technical skills in game production are gradually being standardized. Game design ability is emerging as a key to success. In order to understand what a fun game is, it is necessary to analyze and understand the game in detail. The purpose of this study is to present a game design component model that is helpful in game production practice and provide guidelines to ensure systematic game design during the game design process. This study designed a game design component hierarchy model through prior research on domestic and foreign game design components. The model consisted of 5 upper classes and 15 lower classes. The designed model was adopted using the AHP research methodology and applied to single-player games and multiplayer games to compare and analyze importance and priorities. Important components in single-player games were operation, rules, game play, storytelling, and characters, and important components in multiplayer games were balance, UI, rules, operation, and game play.
참고문헌 (23)
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