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A Study on the Priority for Fun Factors by Genres: Focusing Action, Adventure, Role-Playing Games

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Games are divided into numerous genres compared to other media, and new genres are rapidly being created. Since there is a huge difference in the player's experience for each genre, being able to provide different kinds of fun that is essential for each genre is the key to success in game development. Therefore, for efficient game development, it is necessary to conduct quantitative research on the fun factors of games by genre. The purpose of this study is to contribute to the efficient development of each genre by quantitatively deriving the priority of game fun factors by genre that can be used in game development through the AHP method. In this study, action, adventure, and role-playing games were selected based on 6 major game genres. Although these 3 genres are often fused as mutually complex genres, it is difficult for even experienced game developers to clearly understand the difference in fun factors. I derived the importance of each genre of action, adventure, and role-playing through the AHP method for the fun factor model of the game, and compared and analyzed the priorities according to the importance. In the upper tier, feedback system, dynamics, and mechanics in action games, story in adventure games, and goals and story in role-playing games were highly prioritized. In the lower tier, sense of control, feeling of hit, adventure in action games, storytelling, tension(story), adventure in adventure games, and growth, character, and storytelling in role-playing games were highly prioritized

Abstract

Games are divided into numerous genres compared to other media, and new genres are rapidly being created. Since there is a huge difference in the player's experience for each genre, being able to provide different kinds of fun that is essential for each genre is the key to success in game development. Therefore, for efficient game development, it is necessary to conduct quantitative research on the fun factors of games by genre. The purpose of this study is to contribute to the efficient development of each genre by quantitatively deriving the priority of game fun factors by genre that can be used in game development through the AHP method. In this study, action, adventure, and role-playing games were selected based on 6 major game genres. Although these 3 genres are often fused as mutually complex genres, it is difficult for even experienced game developers to clearly understand the difference in fun factors. I derived the importance of each genre of action, adventure, and role-playing through the AHP method for the fun factor model of the game, and compared and analyzed the priorities according to the importance. In the upper tier, feedback system, dynamics, and mechanics in action games, story in adventure games, and goals and story in role-playing games were highly prioritized. In the lower tier, sense of control, feeling of hit, adventure in action games, storytelling, tension(story), adventure in adventure games, and growth, character, and storytelling in role-playing games were highly prioritized

참고문헌 (21)

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  21. "Fourteen Forms of Fun" (2001)[URL]

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