A Study on the Characteristics of Game Engines for Next-Generation Multimedia Production Education (Focusing on Unity and Unreal Game Engine)
2
조회
0
다운로드
4
인용
0
참고문헌
키워드
초록
With the development of current technology, multimedia content production requires a lot of cost and human resources, and a lot of multimedia production softwares are required. There are problems that each of these multimedia production softwares have too much to learn and takes a lot of time to produce high-quality final results. Therefore, it is difficult for college students to learn all of these within four years of college education to produce multimedia content that can be used in the working-level industry and there are many restrictions. Amid these problems, a game engine to produce games is being proposed as a new alternative. Multimedia content, which had to be made with various software, can be integrated into one game engine, and due to the nature of the game engine that can render in real time, it is possible to reduce the time to produce final results by leaps and bounds. In this paper, we want to compare the characteristics and strengths and weaknesses of each game engine with Unity and Unreal engine which are used most often among commercial game engines, and suggest an analysis of which of the above two engines is efficient in choosing and training at the university.
Abstract
With the development of current technology, multimedia content production requires a lot of cost and human resources, and a lot of multimedia production softwares are required. There are problems that each of these multimedia production softwares have too much to learn and takes a lot of time to produce high-quality final results. Therefore, it is difficult for college students to learn all of these within four years of college education to produce multimedia content that can be used in the working-level industry and there are many restrictions. Amid these problems, a game engine to produce games is being proposed as a new alternative. Multimedia content, which had to be made with various software, can be integrated into one game engine, and due to the nature of the game engine that can render in real time, it is possible to reduce the time to produce final results by leaps and bounds. In this paper, we want to compare the characteristics and strengths and weaknesses of each game engine with Unity and Unreal engine which are used most often among commercial game engines, and suggest an analysis of which of the above two engines is efficient in choosing and training at the university.
참고문헌 (11)
- 이한성, "유니티와 언리얼 엔진 4의 구조와 구현 방식 비교 연구", 한국컴퓨터그래픽스학회논문지, 25(4), pp.17~24 (2019), (사)한국컴퓨터그래픽스학회
- Antonín Šmíd, "Comparison of Unity and Unreal Engine", Faculty of Electrical Engineering Department of Computer Graphics and Interaction, ~ (2017)
- 이동민, "Real-Time Visual Production using Unity 3D", The International Journal of Advanced Smart Convergence, 7(4), pp.138~146 (2018), 한국인터넷방송통신학회[DOI]
- With a game engine, making broadcasting and movies, "KCA Media Issue & Trend", Korea Communications Agency, ~ (2020)
- Tom Shannon, "Unreal Engine 4 for Design Visualization", pp.35~ (2018), Acorn Publish
- Jong-SUNG Lee, "Depphi Method EducationScience", ~ (2001)
- Jong-Phil, Jung, "Unity Shader Start up" (2017), Acorn VielBooks
- "What is a Game Engine?" (2008)[URL]
- "Which are the most commonly used Game Engines?" (2019)[URL]
- "Unity Square"[URL]
- "Unreal Engine"[URL]
