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Game Art Curriculum in Fine Arts Major

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Based on my teaching experience in the Art colleges, I found potential usages of a game engine as a tool for fine art. This paper will provide new way to use game engine; Making a Virtual Art Gallery with a real-time 3D rendering game engine and Making a Draft movie for a 3D Animation in postproduction using a real-time 3D rendering game engine. This paper will also provide the case study of various projects draft movie for a 3D animation with Real-time 3D Rendering Game Engine. This study will provide new possibility of game engine

Abstract

Based on my teaching experience in the Art colleges, I found potential usages of a game engine as a tool for fine art. This paper will provide new way to use game engine; Making a Virtual Art Gallery with a real-time 3D rendering game engine and Making a Draft movie for a 3D Animation in postproduction using a real-time 3D rendering game engine. This paper will also provide the case study of various projects draft movie for a 3D animation with Real-time 3D Rendering Game Engine. This study will provide new possibility of game engine

참고문헌 (8)

  1. Crawford, Chris, "The Art of Computer Game Design" (1982), New Riders Press
  2. IDSA’S 2003 consumer survey, "The Interactive Digital Software Association (IDSA)", E3 (Electronic Entertainment Exposition, ~ (2003)
  3. IGDA Education Committee, "The Study of Games and Game Development", IGDA Curriculum Framework (2003)
  4. Edward N. Zalta, "The Stanford Encyclopedia of Philosophy" (1999)
  5. Jenkins, H., "Art form for the digital age - Video games shape our culture, It's time we took them seriously" (2000), Technology Review
  6. Feinstein A. H., "Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role play" (2002), MCB University Press
  7. "Commercial 3D Game Engine Developing Companies"[URL]
  8. Manovich, Lev, "The Language of New Media" (2002), The MIT Press

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