Game Art Curriculum in Fine Arts Major
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Based on my teaching experience in the Art colleges, I found potential usages of a game engine as a tool for fine art. This paper will provide new way to use game engine; Making a Virtual Art Gallery with a real-time 3D rendering game engine and Making a Draft movie for a 3D Animation in postproduction using a real-time 3D rendering game engine. This paper will also provide the case study of various projects draft movie for a 3D animation with Real-time 3D Rendering Game Engine. This study will provide new possibility of game engine
Abstract
Based on my teaching experience in the Art colleges, I found potential usages of a game engine as a tool for fine art. This paper will provide new way to use game engine; Making a Virtual Art Gallery with a real-time 3D rendering game engine and Making a Draft movie for a 3D Animation in postproduction using a real-time 3D rendering game engine. This paper will also provide the case study of various projects draft movie for a 3D animation with Real-time 3D Rendering Game Engine. This study will provide new possibility of game engine
참고문헌 (8)
- Crawford, Chris, "The Art of Computer Game Design" (1982), New Riders Press
- IDSA’S 2003 consumer survey, "The Interactive Digital Software Association (IDSA)", E3 (Electronic Entertainment Exposition, ~ (2003)
- IGDA Education Committee, "The Study of Games and Game Development", IGDA Curriculum Framework (2003)
- Edward N. Zalta, "The Stanford Encyclopedia of Philosophy" (1999)
- Jenkins, H., "Art form for the digital age - Video games shape our culture, It's time we took them seriously" (2000), Technology Review
- Feinstein A. H., "Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role play" (2002), MCB University Press
- "Commercial 3D Game Engine Developing Companies"[URL]
- Manovich, Lev, "The Language of New Media" (2002), The MIT Press
