Projection Mapping Simulation Based on Unity 3D Engine for Education of Media Facade Content Production
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
Research on realistic content is actively underway. The development of realistic content centered on AR has gone beyond adding 3D virtual content to the real world using smartphones and has developed into Media Facade content that uses projection mapping on large buildings. Recently, as the demand for advertising content using Media Facade using Projection Mapping increases, education and system development for Projection Mapping content are required. For trainees learning Projection Mapping for the first time, creating objects and buildings to project poses a great challenge. Building objects and buildings requires a lot of resources and resources, and once created, it is not easy to use resources to change them again. In this paper, we propose Projection Mapping Simulation based on Unity 3D Engine for projection mapping education. Because the proposed Projection Mapping Simulation is based on the Unity 3D Engine, it can be used by trainees for free, and objects and buildings can be represented and manipulated using various 3D Object Files. In addition, the video used for projection mapping can be used not only as video but also for real-time 3D rendering. We hope that the Projection Mapping Simulation proposed in this paper will be a place for experimentation to enhance trainees' understanding of space, objects, and buildings, and for Projection Mapping content researchers to experiment and research various projection mapping techniques.
Abstract
Research on realistic content is actively underway. The development of realistic content centered on AR has gone beyond adding 3D virtual content to the real world using smartphones and has developed into Media Facade content that uses projection mapping on large buildings. Recently, as the demand for advertising content using Media Facade using Projection Mapping increases, education and system development for Projection Mapping content are required. For trainees learning Projection Mapping for the first time, creating objects and buildings to project poses a great challenge. Building objects and buildings requires a lot of resources and resources, and once created, it is not easy to use resources to change them again. In this paper, we propose Projection Mapping Simulation based on Unity 3D Engine for projection mapping education. Because the proposed Projection Mapping Simulation is based on the Unity 3D Engine, it can be used by trainees for free, and objects and buildings can be represented and manipulated using various 3D Object Files. In addition, the video used for projection mapping can be used not only as video but also for real-time 3D rendering. We hope that the Projection Mapping Simulation proposed in this paper will be a place for experimentation to enhance trainees' understanding of space, objects, and buildings, and for Projection Mapping content researchers to experiment and research various projection mapping techniques.
참고문헌 (16)
- MYSTAKIDIS, Stylianos, "Metaverse", Encyclopedia, 2(1), pp.486~497 (2022)
- JANG, Sang-Hyun, "Educational application of Augmented Reality content", Review of Korea Contents Association, 5(2), pp.79~85 (2007)
- Bon-woo Gu, "Network-based AR education framework using Python and Unity 3D Engine", Journal of the Korea Computer Game Society, 36(2), pp.13~21 (2023)
- EKIM, Berna, "A video projection mapping conceptual design and application" (2011), Yekpare
- HAEUSLER, M., "Media Facades -History, Technology, Content" (2009), Avedition
- Soo-Hyeon Choi, "Projection mapping color analysis according to projected light", Content and Industry, 5(1), pp.1~7 (2023)
- Kim Woon-han, "An exploratory study on the value of media facade advertising : Focusing on applicability and moderating effects of product type", Advertising PR Silhak Research, 10(2), pp.9~38 (2017)
- JUNG, Hae-hyun, "Real-time DJING+ VJING with interactive elements", Contemporary Engineering Sciences, 7(24), pp.1321~1327 (2014)
- Myeong-Woo Kim, "Research on object and spatial expression using projection mapping", Digital Design Research, 11(1), pp.561~570 (2011)
- Hwang Gap-Hwan, "Research on depth expression using physical space and projection mapping", Digital Design Research, 10(4), pp.253~262 (2010)
- Jaejun Cho, "A method of expressing the welcome and scalability of space using projection mapping", Journal of Design Knowledge, 26, pp.125~133 (2013)
- Route, "Implementation of a real-time VJing system for live projection mapping performances", Journal of the Korea Contents Association, 13(6), pp.55~66 (2013)
- Jang Yun-je, "A study on projection mapping interface as public art", Digital Design Research, 12(4), pp.243~252 (2012)
- Minji Song, "A study on camera movement types in projection mapping content", Journal of the Korea Contents Association, 14(8), pp.1~12 (2014)
- Jo In-jae, "Analysis of types and software of projection mapping content", Korean HCI Society Conference, pp.867~870 (2018)
- Kim Seon-min, "Autonomous Driving Simulator Framework base on Low-cost 3D LIDAR", Journal of the Korea Computer Game Society, 35(1), pp.7~17 (2022)
