영상제작학과의 언리얼엔진 중심 버추얼프로덕션 교육 연구
A Study on the Virtual Production Education of the Dept. of Video Production focusing on Unreal Engine
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Video is correlated with technological advancement and social change. Therefore, the Department of Video Production should also provide education on changing production technologies. In particular, as virtual production centered on Unreal Engine is rapidly developing and long-term growth is expected predicted recently, education on this is necessary. The core of virtual production is a production method that can synthesize the studio's live action and screen background in real time. If the background is not real or it is difficult to film directly in the location, Unreal Engine creates the background. Unreal Engine not only can utilize scanned real-world data, but it can also be used for assets, data, and backgrounds for free, and it is highly linked to external programs. Therefore, it can be said that the use of Unreal Engine is essential to increase the understanding and utilization of virtual production. Therefore, if the education of virtual production is centered around Unreal Engine, students can deepen the depth of pre-visualization based on existing production method to improve video production and enhancing the completeness of the work. It can also improve students' interest in virtual production, improve their job skills, and expand their creative field, free from the constraints of poor production environment. Through this study, we expect to expand virtual production education centered on unreal engines at universities to increase utilization and disseminate and develop video industry technology.
Abstract
Video is correlated with technological advancement and social change. Therefore, the Department of Video Production should also provide education on changing production technologies. In particular, as virtual production centered on Unreal Engine is rapidly developing and long-term growth is expected predicted recently, education on this is necessary. The core of virtual production is a production method that can synthesize the studio's live action and screen background in real time. If the background is not real or it is difficult to film directly in the location, Unreal Engine creates the background. Unreal Engine not only can utilize scanned real-world data, but it can also be used for assets, data, and backgrounds for free, and it is highly linked to external programs. Therefore, it can be said that the use of Unreal Engine is essential to increase the understanding and utilization of virtual production. Therefore, if the education of virtual production is centered around Unreal Engine, students can deepen the depth of pre-visualization based on existing production method to improve video production and enhancing the completeness of the work. It can also improve students' interest in virtual production, improve their job skills, and expand their creative field, free from the constraints of poor production environment. Through this study, we expect to expand virtual production education centered on unreal engines at universities to increase utilization and disseminate and develop video industry technology.
참고문헌 (18)
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- 이진서, "LED 버추얼 프로덕션의 가상 공간 배경 방식과 스튜디오 유형에 의한 콘텐츠 제작 특성 연구", 한국공간디자인학회논문집, 19(4)통권 : 97 (2024), 한국공간디자인학회
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- 조두희, "버추얼 프로덕션에서 스크린 모아레 현상을 통제하기 위한 LED 패턴 제거기법", 영상기술연구, 40(1) (2022), 한국영상제작기술학회
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- 방송영상 기술 고도화에 따른 버추얼 프로덕션 산업 현황 및 전문인력 양성 방안, "안영미", 방송통신기술산업인적자원개발위원회, ~ (2023)
- 버추얼프로덕션(VP) 활용; 국내 콘텐츠산업의 친환경 제작 확산 방안, KOCCA FUCUS, "이혜미", 한국콘텐츠진흥원 콘텐츠산업정책연구센터, ~ (2024)
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- 버추얼 인프라가 미디어콘텐츠 산업에 미치는 영향, 미디어이슈앤트렌드, "천혜선", 한국방송통신전파진흥원, ~ (2024)
- "고요의 바다", ~ (2021)
- "만달로리안(Mandalorian)", ~ (2019)
- "서울대작전", ~ (2022)
- "스위트홈", ~ (2020)
