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Development of Mobile Social Network Game by using Web Service

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초록

In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.

Abstract

In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.

참고문헌 (11)

  1. "The Statistics Portal"[URL]
  2. "WIKIPEDIAl"[URL]
  3. JaehYeon Lee, "Absolute Class! Unity5" (2015), Wiki Books
  4. Patrick Felicia, "Unity 5 From Zero to Proficiency (Foundations): A step-by-step guide to creating your first game with Unity" (2015), Amazon Kindle
  5. Matt Smith, "Unity 5.x Cookbook" (2015), Packt Publishing
  6. Alan Thorn, "Unity Animation Essentials" (2015), Packt Publishing
  7. Lucas Faustino, "Coroutines: Unity Focused Learning" (2015), Amazon Kindle
  8. "Unity Reference"[URL]
  9. Sung-Su Kim, "User-Interface Development Research using Unity3D in Practice", pp.2013
  10. Charles Pearson, "Learning NGUI for Unity" (2014), Packt Publishing
  11. DeuKu Lee, "Unity Game Development 4 Art of Seduction (Korean edition)" (2012)

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