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소셜네트워크 게임 구현을 위한 게임 제작 도구 설계 및 구현

Design and implementation of creation tools for the social network game

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초록

This study has investigated on the obstacles to the production of social network games. It also tried to find their production tools in order to remove existing obstacles, which will guide to design and create new production tools. The new production tool is designed to make it easy for Terrain, UI, and Object tools to be used for essential functions, game linkage, and testing. The detailed explanation about the structure design and functions of the new production tool is also written and added for better understanding. To test its functions, texture of the animation application was printed on top of the production tool. The test result showed stable processing speed. I also made a 󰡒Farming󰡓 trial-game to test how easily social network games can be developed. As a result, more stable framework, which could not be made without production tools, was able to be designed and even the time spent on developing it became shortened.

Abstract

This study has investigated on the obstacles to the production of social network games. It also tried to find their production tools in order to remove existing obstacles, which will guide to design and create new production tools. The new production tool is designed to make it easy for Terrain, UI, and Object tools to be used for essential functions, game linkage, and testing. The detailed explanation about the structure design and functions of the new production tool is also written and added for better understanding. To test its functions, texture of the animation application was printed on top of the production tool. The test result showed stable processing speed. I also made a 󰡒Farming󰡓 trial-game to test how easily social network games can be developed. As a result, more stable framework, which could not be made without production tools, was able to be designed and even the time spent on developing it became shortened.

참고문헌 (5)

  1. So-Yeon Kim, "Research on the properties and social support of SNG(Social Network Game)", Master, pp.2010
  2. 남현우, "소셜 네트워크 게임의 성공 조건 분석과 경쟁력 강화 방안에 대한 연구", 한국컴퓨터게임학회논문지, 24(2), pp.73~84 (2011), (사)한국컴퓨터게임학회
  3. 서성은, "소셜 네트워크 게임(SNG)의 사용자 정체성 연구", 한국컴퓨터게임학회논문지, 23(23), pp.69~77 (2010), (사)한국컴퓨터게임학회
  4. 곽소정, "모바일 소셜 네트워크 게임(SNG)의 캐릭터 디자인 분석", 한국컴퓨터게임학회논문지, 28(2), pp.129~139 (2015), (사)한국컴퓨터게임학회
  5. Emanuele Feronato, "Flash Game Development by Example", pp.79~ (2011), Packt Publising

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