디지털 환경과 뮤지엄 관람의 변화
Changes in Museum Visit in Digital Environment
1
조회
0
다운로드
5
인용
0
참고문헌
키워드
초록
The purpose of the study examines the changes and challenges of museum operation, exhibition and visitorsperception in terms of adaption and application of digital media and information communication technology. The study represents recent issues for exhibition and educational program focused on museum identity. Museums are looking forward to new direction and roles for the public. Mobile, social services as a new media extend the role of museums. In this situation, exhibition methods such as interactive storytelling and gaming technologies have great experience and appreciation for potential for engaging visitors with museum exhibitions. They make visitors relate both physical and virtual environment using interactive technologies. In recent years there has been a dramatic rise in the number of social media technologies, which mean have employed to engage people in new ways under the web 2.0. The study suggests some ways in which museum might design and evaluate their social and digital media initiatives to ensure their success and sustainability, and offer some questions for further research.
Abstract
The purpose of the study examines the changes and challenges of museum operation, exhibition and visitorsperception in terms of adaption and application of digital media and information communication technology. The study represents recent issues for exhibition and educational program focused on museum identity. Museums are looking forward to new direction and roles for the public. Mobile, social services as a new media extend the role of museums. In this situation, exhibition methods such as interactive storytelling and gaming technologies have great experience and appreciation for potential for engaging visitors with museum exhibitions. They make visitors relate both physical and virtual environment using interactive technologies. In recent years there has been a dramatic rise in the number of social media technologies, which mean have employed to engage people in new ways under the web 2.0. The study suggests some ways in which museum might design and evaluate their social and digital media initiatives to ensure their success and sustainability, and offer some questions for further research.
참고문헌 (17)
- 구보경, "A Study on the Usability for Museum Websites for Interactive Museum Experience", 예술경영연구, 22(22), pp.145~170 (2012), 한국예술경영학회[DOI]
- 이보아, "모바일 기술과의 융합을 통한 박물관 커뮤니케이션의 활성화 연구", 인문콘텐츠, 7(7), pp.23~50 (2006), 인문콘텐츠학회
- 소셜 네트워크 서비스(SNS)와 문화예술 체험방식의 변화, "전범수", 한국문화관광연구원, ~ (2010)
- Burton, C, "Museums: Challenges for the 21th Century", International Journal of Arts Management, 5(2), pp.56~68 (2003)
- "Using the Web for Participation and Interactivity" (2003)[URL]
- Falk, J. H, "Learning from museums: visitor experiences and making of meaning" (2000), AltarMira Press
- Genoways, H., "Museum philosophy for the twenty-first century" (2006), Altamira Press
- Kreps, C. F., "Liberating culture: cross-cultural perspectives on museums, curation and heritage preservation" (2003), Routledge
- Marstine, J., "New museum theory and practice: an introduction" (2006), Blackwell publishing
- Molesworth, H., , Artforum, 48(10), pp.294~295 (2010)
- Simon, N, "The participatory museum", Museum 2.0 Blog, ~ (2010)
