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모바일 어플리케이션을 활용한 메이커교육 기반 무용교육프로그램 제안

Proposal of a Dance Education Program Based on Maker Education Utilizing a Mobile Application

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For this purpose, theoretical backgrounds and educational status of maker education that has been suggested as a educational method for the development of creative and convergent talents in preparation for the Fourth Industrial Revolution were intensively reviewed. In addition, an application 'Arts Play Card' developed by the Kookmin University Composite Arts Institute was investigated and a dance education pro gram using this application was composed as a 12-session course. This study has a significance as a proposal of art education based upon maker education, and it is expected that studies on the development of dance education programs utilizing media teaching tools and applications will be invigorated on the basis of the results of this study.

Abstract

For this purpose, theoretical backgrounds and educational status of maker education that has been suggested as a educational method for the development of creative and convergent talents in preparation for the Fourth Industrial Revolution were intensively reviewed. In addition, an application 'Arts Play Card' developed by the Kookmin University Composite Arts Institute was investigated and a dance education pro gram using this application was composed as a 12-session course. This study has a significance as a proposal of art education based upon maker education, and it is expected that studies on the development of dance education programs utilizing media teaching tools and applications will be invigorated on the basis of the results of this study.

참고문헌 (16)

  1. 강인애, "왜 구성주의인가?" (1997), 문음사
  2. 강인애, "메이커교육: 4차 산업혁명 시대에 다시 만난 구성주의" (2017), 내하출판사
  3. 강인애, "메이커 페다고지(Maker Pedagogy)로서 TMSI 모형의 가능성 탐색: 고등학교 사례를 중심으로", 한국교육공학회 학술대회발표자료집, pp.166~176 (2016)
  4. 김소영, "메이커 스페이스 구성 및 이용실태에 관한 연구", 한국실내디자인학회 학술대회논문집, pp.203~206 (2016)
  5. 문영, "VR을 활용한 아트테크콘텐츠 융합사례 연구", 대한무용학회 논문집, 74(6), pp.179~196 (2016), 대한무용학회[DOI]
  6. 문영, "융합형 무용교육자 양성을 위한 교육모형 구조 연구", 대한무용학회 논문집, 75(6), pp.103~122 (2017), 대한무용학회[DOI]
  7. 신민애, "체험전시를 위한 교육 프로그램 개발 연구 : 어린이박물관을 대상으로", 석사, 미술교육전공, pp.2013
  8. 이승철, "디자인적 사고 기반 메이커 교육 프로그램이 초등학생의 창의적 문제해결력 및 학습동기에 미치는 영향", pp.2018
  9. 이지선, "메이커 교육에 디자인 사고 적용 연구", 한국디자인포럼, (54), pp.225~234 (2017), 한국디자인트렌드학회[DOI]
  10. 함아영, "메이커 뮤지엄(Maker museum) 교육프로그램 개발 및 적용", pp.2017
  11. Dougherty, D, "Design. Make. Play. Growing the next generation of STEM innovators", pp.7~16 (2013), Routledge
  12. Martinez, S. L, "Invent to learn: Making, tinkering, and engineering in the classroom" (2013), Constructing Modern Knowledge Press
  13. Martin, L., "The promise of the maker movement for education", Journal of Pre-College Engineering Education Research (J-PEER), 5(1), pp.4~ (2015)
  14. [URL]
  15. "창의력 연구소"[URL]
  16. "상상력 연구소"[URL]

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