건강한 성인의 엑서게임 운동 중 심폐운동강도
Cardiorespiratory Exertion While Exergaming in Healthy Adults
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
PURPOSE: This study evaluates the suitability of the Exerheart exergame as an alternative tool to moderate-intensity aerobic exercise for healthy adults. METHODS: A total of 49 healthy adults were enrolled in the study. For the first visit (visit 1), all participants underwent a cardiopulmonary exercise test (CPX) on a treadmill to assess maximum oxygen consumption (VO2max). For the second visit (visit 2), the oxygen consumption (VO2peak and VO2mean) was measured during the performance of Exerheart, three times for 10 minutes each to determine its exercise intensity. RESULTS: VO2max during the CPX was 30±8.1 mL/kg/min, while VO2peak during Exerheart was 17.4±3.4 mL/kg/min and VO2mean was 16.3±3.3. The Exerheart intensity generated a VO2peak of 60.4±16.3% and VO2mean of 56.0±15.7 of the VO2max as achieved during the CPX. No significant differences were observed by age group for VO2peak/VO2max or VO2mean/VO2max. CONCLUSIONS: Exerheart exergame corresponds to moderate-intensity aerobic exercise range according to ACSM guidelines. Therefore, Exerheart exergame may be used as an effective alternative to aerobic exercise intervention for healthy adults.
Abstract
PURPOSE: This study evaluates the suitability of the Exerheart exergame as an alternative tool to moderate-intensity aerobic exercise for healthy adults. METHODS: A total of 49 healthy adults were enrolled in the study. For the first visit (visit 1), all participants underwent a cardiopulmonary exercise test (CPX) on a treadmill to assess maximum oxygen consumption (VO2max). For the second visit (visit 2), the oxygen consumption (VO2peak and VO2mean) was measured during the performance of Exerheart, three times for 10 minutes each to determine its exercise intensity. RESULTS: VO2max during the CPX was 30±8.1 mL/kg/min, while VO2peak during Exerheart was 17.4±3.4 mL/kg/min and VO2mean was 16.3±3.3. The Exerheart intensity generated a VO2peak of 60.4±16.3% and VO2mean of 56.0±15.7 of the VO2max as achieved during the CPX. No significant differences were observed by age group for VO2peak/VO2max or VO2mean/VO2max. CONCLUSIONS: Exerheart exergame corresponds to moderate-intensity aerobic exercise range according to ACSM guidelines. Therefore, Exerheart exergame may be used as an effective alternative to aerobic exercise intervention for healthy adults.
참고문헌 (36)
- Reiner M, "Long-term health benefits of physical activity–a systematic review of longitudinal studies", BMC Public Health, 13, pp.1~9 (2013)
- Moore SC, "Association of leisure-time physical activity with risk of 26 types of cancer in 1.44 million adults", JAMA Intern Med, 176(6), pp.816~825 (2016)
- Penedo FJ, "Exercise and well-being : a review of mental and physical health benefits associated with physical activity", Curr Opin Psychiatry, 18(2), pp.189~193 (2005)
- Reddon H, "Physical activity and global self-worth in a longitudinal study of children", Med Sci Sports Exerc, 49(8), pp.1606~1613 (2017)
- Middelkamp J, "The effects of a self-efficacy intervention on exercise behavior of fitness club members in 52 weeks and long-term relationships of transtheoretical model constructs", J Sports Sci Medicine, 16(2), pp.163~ (2017)
- Annesi J, "Effects of a cognitive behavioral treatment package on exercise attendance and drop out in fitness centers", Eur J Sport Sci, 3(2), pp.1~16 (2003)
- Song H, "Promoting exercise self-efficacy with an exergame", J Health Commun, 16(2), pp.148~162 (2011)
- Bryan LH, "Measurement of energy expenditure while playing exergames at a self-selected intensity", Open Sports Sci J, 5, pp.1~ (2012)
- Lanningham-Foster L, "Activity-promoting video games and increased energy expenditure", J Pediatr, 154(6), pp.819~823 (2009)
- Warburton DE, "The health benefits of interactive video game exercise", Appl Physiol Nutr Metab, 32(4), pp.655~663 (2007)
- Garber CE, "American College of Sports Medicine position stand. Quantity and quality of exercise for developing and maintaining cardiorespiratory, musculoskeletal, and neuromotor fitness in apparently healthy adults:guidance for prescribing exercise", Med Sci Sports Exerc, 43(7), pp.1334~1359 (2011)
- Graves LE, "The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults", J Phys Act Health, 7(3) (2010)
- Noah JA, "Vigorous energy expenditure with a dance exer-game", J Exerc Physiol Online, 14(4) (2011)
- Peng W, "Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games", Cyberpsychol Behav Soc Netw, 14(11), pp.681~688 (2011)
- Siegel SR, "Active video", arcade games(exergaming)and energy expenditure in college students, 2009, pp.2(3), 165~
- Howe CA, "The physical activity energy cost of the latest active video games in young adults", J Phys Act Health, 12(2), pp.171~177 (2015)
- Tan B, "Aerobic demands of the dance simulation game", Int J Sports Med, 23(02), pp.125~129 (2002)
- Miyachi M, "METs in adults while playing active video games : a metabolic chamber study", Med Sci Sports Exerc, 42(6), pp.1149~1153 (2010)
- O’Donovan C, "Active video games as a form of exercise and the effect of gaming experience : a preliminary study in healthy young adults", Physiotherapy, 98(3), pp.205~210 (2012)
- Tripette J, "Wii fit u intensity and enjoyment in adults", BMC Res Notes, 7, pp.1~4 (2014)
- Bailey BW, "Energy cost of exergaming : a comparison of the energy cost of 6 forms of exergaming", Arch Pediatr Adolesc Med, 165(7), pp.597~602 (2011)
- Kafri M, "Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke", Neurorehabil Neural Repair, 28(1), pp.56~65 (2014)
- Jo EA, "Effects of exergaming in postmenopausal women with high cardiovascular risk : a randomized controlled trial", Clin Cardiol, 43(4), pp.363~370 (2020)
- Wu S, "Exergaming improves executive functions in patients with metabolic syndrome : randomized controlled trial", JMIR Serious Games, 7(3), pp.e13575~ (2019)
- Wu S, "The effects of exergaming on executive and physical functions in older adults with dementia : randomized controlled trial", J Med Internet Res, 25, pp.e39993~ (2023)
- Jo EA, "Effects of acute exergame on glucose control after glucose ingestion in individuals with pre-and Type 2 diabetes", Asian J Kinesiol, 25(1), pp.11~18 (2023)
- Bruce RA, "Maximal oxygen intake and nomographic assessment of functional aerobic impairment in cardiovascular disease", Am Heart J, 85(4), pp.546~562 (1973)
- Mullins NM, "Physiological and perceptual responses to Nintendo® Wii FitTM in young and older adults", Int J Exerc Sci, 5(1), pp.79~ (2012)
- Maddison R, "Energy expended playing video console games : an opportunity to increase children’s physical activity?", Pediatr Exerc Sci, 19(3), pp.334~343 (2007)
- Ridley K, "Video center games : energy cost and children’s behaviors", Pediatr Exerc Sci, 13(4), pp.413~421 (2001)
- Kraft JA, "Heart rate and perceived exertion during self-selected intensities for exergaming compared to traditional exercise in college-age participants", J Strength Cond Res, 25(6), pp.1736~1742 (2011)
- Walton JAP, "Energy expenditure and cardiopulmonary responses to sedentary and physically-interactive video gaming in college males : 3072 : Board# 219 May 30 8 : 00 AM-9 : 30 AM", Med Sci Sports Exerc, 41(5), pp.520~ (2009)
- Qiu Sh, "Improving patients, adherence to physical activity in diabetes mellitus : a review", Diabetes Metab J, 36(1), pp.1~ (2012)
- Thompson D, "Designing serious video games for health behavior change : current status and future directions", J Diabetes Sci Technol, 6(4), pp.807~811 (2012)
- Kempf K, "Autonomous exercise game use improves metabolic control and quality of life in type 2 diabetes patients-a randomized controlled trial", BMC Endocrine Disorders, 13, pp.1~9 (2013)
- Lyons EJ, "Engagement, enjoyment, and energy expenditure during active video game play", Health Psychol, 33(2), pp.174~ (2014)
