디자인 인공물을 매개로한 질문 중심의 창의성 개발
Question-Centered Creativity Development Mediated by Design Artifacts
1
조회
0
다운로드
1
인용
0
참고문헌
키워드
초록
Key objective of cornerstone design is that students are able to experience developing creative design concepts through team activities, but the objective is hard to achieve. Based on a study of research materials, this paper asserts that the possibilities of creative problem solving can be promoted in question-centering ideation model if design artifacts are represented in some forms that could invoke design thinking and then the solution space is appropriately established. In particular, design problem on which divergent questions are asked should be explored and defined so that it can be a linguistic artifact represented by various visual aids. It is recommended that curriculum is modified so that students can experience creative conceptual design.
Abstract
Key objective of cornerstone design is that students are able to experience developing creative design concepts through team activities, but the objective is hard to achieve. Based on a study of research materials, this paper asserts that the possibilities of creative problem solving can be promoted in question-centering ideation model if design artifacts are represented in some forms that could invoke design thinking and then the solution space is appropriately established. In particular, design problem on which divergent questions are asked should be explored and defined so that it can be a linguistic artifact represented by various visual aids. It is recommended that curriculum is modified so that students can experience creative conceptual design.
참고문헌 (40)
- 강미정, "가추법과 디자인 씽킹 - 창의적 발상의 이론과 실제 -", 기호학 연구, 38, pp.7~35 (2014), 한국기호학회
- 권성규, "개념 설계에서 창의성을 진작하기 위한 문제정의", 대한기계학회논문집 C, 6(1), pp.37~50 (2018)
- 권성규, "개념설계에 치중하는 기초설계 과목 개발", 공학교육연구, 22(2), pp.16~27 (2019), 한국공학교육학회[DOI]
- 김기태, "디자인적 사고 기반 프로그램에서 집단창의성 발현에 영향을 주는 질문 유형과 구조 탐구", 석사, pp.2017
- 김선연, "디자인 씽킹에 기반한 집단 창의성 사고과정 모형 개발", 교육공학연구, 35(3), pp.621~653 (2019), 한국교육공학회[DOI]
- 김자인, "디스쿨(d.School)의 디자인사고 교육", 디지털디자인학연구, 15(4), pp.97~108 (2015), 한국디지털디자인학회
- 김정현, "창의적 문제해결 전략" (2008), 진샘미디어
- 박영태, "창의인성 함양을 위한 MeFOT 모형과 질문생성기법", MeFOT 창의인성연구, 1(1), pp.5~26 (2012)
- 아르노 펜지아스, "아이디어와 인포메이션" (1993), 삶과 꿈
- 김원식, "이성의 힘" (2000), 동과서
- 이진우, "의심의 철학" (2017), 휴머니스트
- 이차숙, "초기 문식성 평가 방법 탐색", 한국교육학연구, 13(1), pp.169~195 (2007), 안암교육학회
- 임덕신, "디자이니어 양성 커리큘럼 및 캡스톤 디자인 응용 사례연구: 로봇청소기의 디자인적 사고 프로세스 사례를 중심으로", 공학교육연구, 22(2), pp.61~70 (2019), 한국공학교육학회[DOI]
- 정재희, "디자인 씽킹 프로세스에 있어서 문제 정의의 유형이 디자인 결과물에 미치는 영향 ; 자율주행 자동차 디자인을 중심으로", 산업디자인학연구, 13(2), pp.15~24 (2019), 한국인더스트리얼디자인학회[DOI]
- 정혜승, "수업에 드러난 교사의 문식성 인식과 학생의 정체성 협상 양상 -예비 초등교사의 국어과 심화 수업 실습 사례를 중심으로-", 한국초등국어교육, (43), pp.5~34 (2010), 한국초등국어교육학회[DOI]
- 장춘익, "의사소통행위이론." (2006), 나남출판
- 홍현필, "창의적 공학 설계 입문" (2011), 인터비전
- 황지현, "호기심 활성화를 위한 질문중심 하브루타 프로그램의 개발 및 효과 분석", 석사, pp.2018
- "What’s the Purpose of Design Artifacts?" (2017)[URL]
- Bucciarelli, Louis L., "Design Engineers" (1994), The MIT Press
- Bucciarelli, Louis L., "Between thought and object in engineering design", Design Studies, 23(3), pp.219~231 (2002)
- Buchanan, Richard, "Wicked Problems in Design Thinking", Design Issues, VIII(2), pp.5~21 (1992)
- Cross, Nigel, "Designerly Ways of Knowing" (2006), Springer
- Dieter, George E., "Engineering Design" (2013), McGraw Hill
- Dym, Clive L., "Engineering Design: A Synthesis of Views" (1994), Cambridge University Press
- Dym, Clive L., "Engineering Design Thinking, Teaching, and Learning", Journal of Engineering Education, pp.103~120 (2005)
- Eder, W. Ernst, "Design Engineering –A Manual for Enhanced Creativity" (2008), CRC Press
- Edwards, Allison, "Communication with Self, with Others, and with Futures: Making Artefacts in Design Thinking Workshops", LEA – Lingue e Letterature d’Oriente e d’Occidente, (6), pp.157~176 (2017)
- Eris Ozgur, "Effective Inquiry for Innovative Engineering Design" (2004), Springer Science+Business Media. LLC
- Glauch-Johnson, N., "Engineering representations guide student problem-solving in statics", Journal of Engineering Education, 108(2), pp.220~247 (2019)
- Karsnitz, John R., "Engineering Design: An Introduction" (2009), Delmar Cengage Learning
- Leverenz, Carrie S., "Design Thinking and the Wicked problem of Teaching Writing", Computers and Composition, 33, pp.1~12 (2014)
- Marback, Richard, "Embracing wicked Problems : The Turn to Design in Composition Studies", College Composition and Communication, 61(2), pp.397~419 (2009)
- Murray, Jaclyn K., "Design by taking perspectives : How engineers explore problems", Journal fo Engineering Education, 108(2), pp.248~275 (2019)
- Orr, Marisa K., "Teamwork Makes The Dream Work", PRISM, 29(4), pp.45~ (2019)
- Riddell, William T., "Making Communication Matter : Integrating Instruction, Projects and Assignments to Teach Writing and Design", Advances in Engineering Education, 2(2), pp.1~31 (2010)
- Rogers, Chris, "Making and Learning", PRISM, 29(4), pp.21~ (2019)
- Sanders E. B. -N., "Convivial Toolbox:Generative Research For the Front End of Design" (2012), Bis Publishers
- Spuzic, S., "The synergy of creativity and critical thinking in engineering design : The role of interdisciplinary augmentation and the fine arts", Technology in Society, 45, pp.1~7 (2016)
- Yarnoff, C., "Engineering Design and Communication: Principles and Practice" (2010), Northwestern University
