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Design of 2.5D Survival Game using Inventory

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초록

The survival game is characterized by the ability to survive until the item is collected and the game is completed at the specified time, and the inventory function to store the item is the core of the game. Typical survival games include ‘Don't Starve’, ‘H1Z1’, and ‘Lust’. The purpose of this paper is to design a 2.5D survival game that can be enjoyed by the smart device using Unity 3D engine. Because it is designed as a mobile platform, designing light inventory function using two lists rather than existing inventory function makes it easier to design than existing inventory and light design suitable for mobile. In general, it is characterized by designing a mobile game so that it does not depend on the place of the survival game.

Abstract

The survival game is characterized by the ability to survive until the item is collected and the game is completed at the specified time, and the inventory function to store the item is the core of the game. Typical survival games include ‘Don't Starve’, ‘H1Z1’, and ‘Lust’. The purpose of this paper is to design a 2.5D survival game that can be enjoyed by the smart device using Unity 3D engine. Because it is designed as a mobile platform, designing light inventory function using two lists rather than existing inventory function makes it easier to design than existing inventory and light design suitable for mobile. In general, it is characterized by designing a mobile game so that it does not depend on the place of the survival game.

참고문헌 (15)

  1. 2017 Game Industry White Paper, , Korea Creative Content Agency, ~ (2017)
  2. "Don't Starve"[URL]
  3. "Just Survive"[URL]
  4. Creighton, "Unity 3D Game Development by Example Beginner's Guide" (2010)
  5. Charles Bernardoff, "NGUI for Unity" (2014)
  6. Will Goldstone, "Unity 3.x Game Development Essentials, 2 edition" (2011), Packt Publishing
  7. J. Lee, "Absolute Class! Unity5" (2015), Wiki Books
  8. "NGUI"[URL]
  9. Sung Soo Kim, "A development research for User Interface using Unity 3D in real life", Master's
  10. C. Pearson, "Learning NGUI for Unity" (2014), Packt Publishing
  11. "Joystick"[URL]
  12. Bahn Kyoungjin, "A Study on Effect on Flow of Customized User Interface in Game", Society of Design Convergence, pp.1~12 (2007)
  13. "Inventory"[URL]
  14. "Unity3D"[URL]
  15. T. Dimes, "C# Programming for Beginners: An Introduct ion and Step-by-Step Guide to Programming in C#" (2015), CreateSpace Independent Publishing Platform

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