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논문KCI 등재

Metaverse Realistic Media Digital Content Development Education Environment Improvement Research

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주제분류컴퓨터학

초록

Under the influence of COVID-19, as a measure of social distancing for about two years and one month, non-face-to-face services using ICT element technology are expanding not only to the education sector but to all fields. In particular, as educational programs using the Metaverse platform spread to various fields, educators, and learners have more learning experiences using Edutech, but problems through non-face-to-face learning such as reduced immersion or concentration in education are raising In this paper, to overcome the problems raised through non-face-to-face learning and develop metaverse immersive media digital contents to improve the educational environment, we utilize VR (Virtual Reality) based on an immersive metaverse to provide education / Training contents and the educational environment was established. In this paper, we presented a system to increase immersion and concentration in educational contents in a virtual environment using HMD (Head Mounted Display) for learners who are put into military education/training. Immersion was further improved.

Abstract

Under the influence of COVID-19, as a measure of social distancing for about two years and one month, non-face-to-face services using ICT element technology are expanding not only to the education sector but to all fields. In particular, as educational programs using the Metaverse platform spread to various fields, educators, and learners have more learning experiences using Edutech, but problems through non-face-to-face learning such as reduced immersion or concentration in education are raising In this paper, to overcome the problems raised through non-face-to-face learning and develop metaverse immersive media digital contents to improve the educational environment, we utilize VR (Virtual Reality) based on an immersive metaverse to provide education / Training contents and the educational environment was established. In this paper, we presented a system to increase immersion and concentration in educational contents in a virtual environment using HMD (Head Mounted Display) for learners who are put into military education/training. Immersion was further improved.

참고문헌 (9)

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  2. Yoon II-young, "Convergence of education and ICT technology, EduTech", Convergence Research Policy Center, 91, pp.2~10 (2017)
  3. 김성희, "HMD를 활용한 군 정신전력 발전방안 연구 - 가상현실 교육 콘텐츠를 중심으로 -", 정신전력연구, (71), pp.71~106 (2022), 국방정신전력원[DOI]
  4. National IT Industry Promotion Agency, "2019 Survey of Korean e-Learning Industry", 1~297 (2020)
  5. H.B. Jeon, "AI 기반 교육 현황과 기술 동향", 전자통신동향분석, 36(1), pp.71~80 (2021), 한국전자통신연구원[DOI]
  6. 최동연, "몰입형 가상현실을 적용한 영어학습 설계요소 탐색에 관한 연구", 한국융합학회논문지, 13(5), pp.209~217 (2022), 한국융합학회[DOI]
  7. 한송이, "메타버스 뉴스 빅데이터 분석: 토픽 모델링 분석을 중심으로", 디지털콘텐츠학회논문지, 22(7), pp.1091~1099 (2021), 한국디지털콘텐츠학회[DOI]
  8. Jeong-Hyeon Roh, "Analysis of the causes of VR sickness for users wearing glasses when wearing HMD", Proceedings of HCIK 2019, 2019(2), pp.81~86 (2019)
  9. "Appearance of ‘AR contact lens’ that realizes the metaverse right in front of you"[URL]

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