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번역기계, 팬번역가, 로컬라이저의 네트워크: 게임번역기 MORT를 통해 살펴본 게임번역 네트워크의 미래

Machine translator and/in a future network of video game translators

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참고문헌

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주제분류통역번역학

초록

This study aims to explore two major facets of a future network of video game translators: (1) the roles that translation machines like MORT could play in a network of video game translators and (2) the relationship they could have with other network participants such as fan translators (video game players) and professional translators (localizers). MORT, or Monkeyhead’s OCR Real-time Translator, is a ‘translation machine’ using free online machine translation services such as Microsoft’s Bing and Naver’s Translator. This article consists of five sections. The second section introduces MORT, with emphasis on its usage and characteristics. The third section explores what implications MORT could have for the field of video game translation. The fourth section explains what roles translation machines could play in a translator network and what relationship they could have with other network participants. In particular, the translator network in which MORT participates as a key actor is explained in detail, drawing on Bruno Latour’s Actor Network Theory. Finally, the fifth section discusses major differences between the present network of game translators and a future one, and concludes with limitations and implications of the study.

Abstract

This study aims to explore two major facets of a future network of video game translators: (1) the roles that translation machines like MORT could play in a network of video game translators and (2) the relationship they could have with other network participants such as fan translators (video game players) and professional translators (localizers). MORT, or Monkeyhead’s OCR Real-time Translator, is a ‘translation machine’ using free online machine translation services such as Microsoft’s Bing and Naver’s Translator. This article consists of five sections. The second section introduces MORT, with emphasis on its usage and characteristics. The third section explores what implications MORT could have for the field of video game translation. The fourth section explains what roles translation machines could play in a translator network and what relationship they could have with other network participants. In particular, the translator network in which MORT participates as a key actor is explained in detail, drawing on Bruno Latour’s Actor Network Theory. Finally, the fifth section discusses major differences between the present network of game translators and a future one, and concludes with limitations and implications of the study.

참고문헌 (26)

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