본문 바로가기
KERD
논문KCI 등재

자동사냥 프로그램을 둘러싼 저작권법적 쟁점

Copyright Issues on BOT in MMORPG

0

조회

0

다운로드

5

인용

0

참고문헌

키워드

주제분류법학

초록

Abstract

MMORPG players control their 'avatar' characters within a virtual universe, exploring the landscape, fighting monsters, performing quests, building skills, and interacting with other players and computer-generated characters. As players succeed, they acquire in-game assets, experience, and power. Recently, many MMORPG players control their 'avatar' characters with various 'BOT' programs, which play MMORPG for their owners while those owners are away from their computer keyboards. 'BOT' programs enable the owners to advance more quickly within MMORPG than would otherwise be possible. But 'BOT' programs have the potential problems that they may destroy the rule of game, resulting in an unfair game, and the game industry may be damaged from game players' illegally transacting the assets, which are acquired by using the 'BOT' programs. Also, they have the potential copyright infringement. In this situation, Korean administration, regarding the game industry as one of future strategic industries, announced measures to eradicate the 'BOT' program and submitted the amendment of Game Industry Promotion Act which includes the clause for criminal penalties to the people who make the BOT programs and distribute them. The Court's attitude is not clear because on the one hand, it ruled out the act of making and distributing the programs are a breach of criminal law(impeding one's business) and copyright law(adaptation right infringement), but on the other hand they are no breach of those laws. This article considers what copyright problems the making, distributing and using of BOT programs has in the aspects of the infringement of the right of adaptation and integrity, the circumvention of technical protection measures and the legality of reverse engineering, and reviews how to resolve those problems.

참고문헌 (13)

  1. 박명기, "게임 파괴범 자동사냥 근절, 정부-업계 전쟁 선포", 일간스포츠, 2008. 12. 3., ~ (2008)
  2. 박익환, "2차적저작물의 이용과 동일성유지권침해", 계간 저작권, 21(4), pp.4~18 (2008), 한국저작권위원회
  3. 송영식, "저작권법개설(제4판 증보판)" (2009), 세창출판사
  4. 송영식, "지적소유권법(하)" (2008), 육법사
  5. 안효질, "프로그램코드역분석 규정의 비교법적 분석―어지침을 중심으로", 창작과 권리, (47), pp.88~119 (2007), 세창출판사
  6. 오승종, "저작권법(제4판)" (2005), 박영사
  7. 이상정, "게임저작물과 저작권", 디지털재산법연구, 2(2) (2003)
  8. 이상정, "동일성유지권에 관한 일고", 저스티스, 34(2) (2001), 한국법학원
  9. 정상조, "저작권법 주해" (2007), 박영사
  10. "서울고등법원 1996. 10. 11. 선고 96나1353 판결", ~ (1996)
  11. "서울중앙지방법원 2006. 5. 4. 선고 2006고단1275(분리) 판결", ~ (2006)
  12. "창원지방법원(진주지원) 2007. 11. 21. 선고 2006고정729, 2007고단755(병합) 판결", ~ (2007)
  13. "MDY Industries, LLC v. Blizzard Entertainment, Inc. et al(미국 아리조나지방법원 2009. 1. 28. 선고 CV-06-2555-PHX-DGC)", ~ (2009)

관련 논문AI추천

이 간행물의 다른 논문 (17건)