假想社會와 財産權- MMORPG를 中心으로 -
The virtual worlds and law - Focus on MMORPGs -
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Abstract
Online games have become a popular object of investigation ever since social and cultural sciences began studying the Internet. Today, many thousands interact in the most up-to-date games via their chosen online person in a simulated environment with graphical representations of a variety of real-world or fictional objects.Virtual worlds are a new type of social order. I examine two issues in detail. First, I ask whether the normative justifications for real world apply in the virtual worlds. I need to have a understanding of the interaction of the laws of the virtual worlds with the law of real world. Second, I ask whether it is possible to say that virtual world users have real world property interests in virtual objects. These types of objects are indistinguishable from real world property interests.
