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사이버 물권 시론(試論)

Introductory Opinion for Cyberspace Property Right

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Under the current legal regime, protection of the objects created in Cyberspace, which is formulated by the development of the information technology, is sometimes regarded inappropriate or the protection system does not fully understand the characteristics of Cyberspace such as openness, sharing, and participation among its members. Also, there are cases where no protection at all is granted according to the types of the cyber-objects, although proper protection thereof must be required. The following four measures can be employed to determine the appropriateness: degree of creativity, life cycle of cyber-objects in question, investment amount and development period and nature of cyber-objects. Therefore, the protection of the cyber objects is difficult to solve by applying the lex real space when considering the characteristic of Cyberspace and cyber-objects and appropriate method and extent of the protection for Cyberspace must be established. The protection system for cyber property rights must reflect the spirit of co-authership, sharing of properties and promoting utilization of cyber property rights. To meet the need of establishing rules for appropriate protection, in this article, first of all, I will intend to establish definition and scope of cyber property and review features of cyber property right. Firstly I will address emergence of creations in Cyberspace and legal concept for those creations, introducing recent moves of Cyberspace which has been emerged and has been developed and legal control over Cyberspace and the limitation thereto. Secondly, I will deal with differences of between real world objects and cyber-objects and different categories of the cyber-objects as well as definition of the cyber-objects. Then, I will address definition and types of cyber property. Furthermore, I review requirements and effects of cyber property. Key

Abstract

Under the current legal regime, protection of the objects created in Cyberspace, which is formulated by the development of the information technology, is sometimes regarded inappropriate or the protection system does not fully understand the characteristics of Cyberspace such as openness, sharing, and participation among its members. Also, there are cases where no protection at all is granted according to the types of the cyber-objects, although proper protection thereof must be required. The following four measures can be employed to determine the appropriateness: degree of creativity, life cycle of cyber-objects in question, investment amount and development period and nature of cyber-objects. Therefore, the protection of the cyber objects is difficult to solve by applying the lex real space when considering the characteristic of Cyberspace and cyber-objects and appropriate method and extent of the protection for Cyberspace must be established. The protection system for cyber property rights must reflect the spirit of co-authership, sharing of properties and promoting utilization of cyber property rights. To meet the need of establishing rules for appropriate protection, in this article, first of all, I will intend to establish definition and scope of cyber property and review features of cyber property right. Firstly I will address emergence of creations in Cyberspace and legal concept for those creations, introducing recent moves of Cyberspace which has been emerged and has been developed and legal control over Cyberspace and the limitation thereto. Secondly, I will deal with differences of between real world objects and cyber-objects and different categories of the cyber-objects as well as definition of the cyber-objects. Then, I will address definition and types of cyber property. Furthermore, I review requirements and effects of cyber property. Key

참고문헌 (27)

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  2. 송덕수, "신민법강의" (2011), 박영사
  3. 정해상, "인터넷 게임아이템거래에 관한 법리", 중앙법학, 5(3)
  4. 정해상, "인터넷 게임 아이템거래에 관한 법적 문제", 게임산업의 법․정책적 과제(제11회 KITAL 정기국제심포지움) (2004)
  5. 최성준, "도메인이름의 법적 성격과 그 보호, 사이버지적재산권법" (2004), 법영사
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  14. Joshua A.T, "Virtual Property", B.U.L. REV, 85, pp.1049~ (2005)
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  16. Lawrence Lessig, "The Future of Ideas; The Fate of the Commons in aConnected World" (2002), First Vintage Books
  17. Marcelino G, "Virtual Property Rights: A Modified Usufruct OfIntangibles", Philippine Law Journal, 82, pp.37~ (2008)
  18. Margaret Jane Radin, "Cloning and Commodification", Margaret Jane Radin, Contested Commodities, ~ (1996)
  19. Michael A, "Against Cyberproperty", B.T.L.J, 22, pp.1485~ (2007)
  20. Molly Stephens, "Sales of In-Game Assets: An Illustration of the ContinuingFailure of Intellectual Property Law to Protect Digital-ContentCreators", Texas Law Review, (80) (2002)
  21. Patricia L. Bellia, "Defending Cyberproperty", N.Y.U. L. REV, 79, pp.2164~ (2004)
  22. R. Polk Wagner, "On Software Regulation", S. CAL. L. REV, 78, pp.457~ (2005)
  23. Samuelson, P, "Digital Media and the changing face of intellectual property", Rutgers Computer and Technology Law Journal, 16 (1990)
  24. Susan J. Drucker, "Real Law@Virtual Space-Regulationin Cyberspace" (2005), Hampton Press
  25. "Owned: Finding a place for Virtual World Property Rights, 2006 MICH. ST. L. REV 779 available at"[URL]
  26. William B. Scott, "In Pursuit Of Happiness: American Conceptions Of Property From The Seventeenth To The Twentieth Century" (1977)
  27. World Health Organization, "Remuneration Guidelines for Non-Voluntary Use of a Patent on Medical Technologies" (2005)

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