본문 바로가기
KERD
논문KCI 등재

Exploring the Limits and Potentials of Media Architecture: Through the Case Study of Media Poles in South Korea

5

조회

0

다운로드

0

인용

0

참고문헌

키워드

초록

(Background) Since the early 2000s, media architectures have emerged as a prominent feature of urban environments, aiming to blend technological innovation, public art, and civic engagement within city landscapes. In Seoul's Gangnam district, the Media Poles were installed as part of a government-led project in 2009 to create technologically advanced and culturally vibrant urban spaces. However, despite extensive government investment and early enthusiasm, public engagement diminished rapidly and discontinued its operation. (Purpose) Against this backdrop, this study seeks to identify critical factors inhibiting the sustained operation of the Media Poles. To do this, this study analyzes the lifecycle of the Media Poles, from their conceptualization and implementation to decline and transformation into G-LIGHTs. With a focus on spatialities as an important factor in impacting the vitality of media architectures, this study proposes a conceptual framework for understanding the spatial dimensions surrounding the Media Poles, with the ultimate goal of informing the design and operation of the Media Poles and their predecessors. (Methods) To achieve this goal, this study employs a qualitative multi-method design, by combining structured and participant observation, qualitative content analysis of the Media Poles, and semi-structured interviews with university professors, a government official, and a media professional. In addition, fieldwork was performed on the sites of the Media Poles, supplemented with media analysis of news reports and public documents to assess institutional narratives and public perception. (Results) The findings detail how the Media Poles failed to sustain engagement due to programmatic shortcomings and spatial neglect. The lack of site-specific, playful, and interactive content diminished their relevance, while the spatial configuration did not foster diverse social interactions. To analyze these challenges and find remedies, the article conceptualizes three spatial types surrounding media architectures: (1) confined cyberspace: a controlled digital environment managed by operators; (2) adjacent space: the immediate physical area facilitating direct engagement; and (3) circulating space: a broader public domain for indirect observation and collective interaction. By analyzing these spaces and their interaction dynamics, the study argues that developing responsive programs tailored to each spatial type can enhance public engagement, diversify cultural experiences, and better embed such installations in urban life. (Conclusion) The findings of this study make both theoretical and practical contributions. Theoretically, this article contributes to diversifying the notion of spatiality in media architecture and elaborating on the interactive sphere as a multi-layered framework for urban engagement. Practically, it provides guidance for urban planners, hardware and UI/UX designers, and operators, advocating for customized, context-responsive interventions rooted in spatial analysis and site specificity. The framework and lessons presented apply not only to remodeled installations like G-LIGHTs but also to new directions for socioculturally meaningful, spatially aware urban media architecture.

Abstract

(Background) Since the early 2000s, media architectures have emerged as a prominent feature of urban environments, aiming to blend technological innovation, public art, and civic engagement within city landscapes. In Seoul's Gangnam district, the Media Poles were installed as part of a government-led project in 2009 to create technologically advanced and culturally vibrant urban spaces. However, despite extensive government investment and early enthusiasm, public engagement diminished rapidly and discontinued its operation. (Purpose) Against this backdrop, this study seeks to identify critical factors inhibiting the sustained operation of the Media Poles. To do this, this study analyzes the lifecycle of the Media Poles, from their conceptualization and implementation to decline and transformation into G-LIGHTs. With a focus on spatialities as an important factor in impacting the vitality of media architectures, this study proposes a conceptual framework for understanding the spatial dimensions surrounding the Media Poles, with the ultimate goal of informing the design and operation of the Media Poles and their predecessors. (Methods) To achieve this goal, this study employs a qualitative multi-method design, by combining structured and participant observation, qualitative content analysis of the Media Poles, and semi-structured interviews with university professors, a government official, and a media professional. In addition, fieldwork was performed on the sites of the Media Poles, supplemented with media analysis of news reports and public documents to assess institutional narratives and public perception. (Results) The findings detail how the Media Poles failed to sustain engagement due to programmatic shortcomings and spatial neglect. The lack of site-specific, playful, and interactive content diminished their relevance, while the spatial configuration did not foster diverse social interactions. To analyze these challenges and find remedies, the article conceptualizes three spatial types surrounding media architectures: (1) confined cyberspace: a controlled digital environment managed by operators; (2) adjacent space: the immediate physical area facilitating direct engagement; and (3) circulating space: a broader public domain for indirect observation and collective interaction. By analyzing these spaces and their interaction dynamics, the study argues that developing responsive programs tailored to each spatial type can enhance public engagement, diversify cultural experiences, and better embed such installations in urban life. (Conclusion) The findings of this study make both theoretical and practical contributions. Theoretically, this article contributes to diversifying the notion of spatiality in media architecture and elaborating on the interactive sphere as a multi-layered framework for urban engagement. Practically, it provides guidance for urban planners, hardware and UI/UX designers, and operators, advocating for customized, context-responsive interventions rooted in spatial analysis and site specificity. The framework and lessons presented apply not only to remodeled installations like G-LIGHTs but also to new directions for socioculturally meaningful, spatially aware urban media architecture.

관련 논문AI추천

이 간행물의 다른 논문 (64건)