본문 바로가기
KERD
논문KCI 등재

논리·비판적 사고 신장을 위한 로봇 프로그래밍의 수학교육 적용 방안

A study on the application of robotic programming to promote logical and critical thinking in mathematics education

0

조회

0

다운로드

13

인용

0

참고문헌

키워드

초록

Logic lays the foundation of Mathematics and the development of Mathematics is dependent oncritical thinking. So it is important that school mathematics helps students develop their logicaland critical thinking ability for both mathematics learning and problem solving in general. MINDSTORMS, a LEGO based programming activity kit, is an effective teaching and learning toolthat can be used to enhance logical and critical thinking in students. This study focused on measuring the growth of students' ability to think logically and criticallywhen they used MINDSTORMS activities to learn programming. In addition, we investigated howthe students' logical and critical thinking changed from the MINDSTORMS learning experience. The study confirmed that the programming activities using MINDSTORMS help to enhance logicaland critical thinking in students. The students attitude about logical and critical thinking becamemore positive and the activities helped to engage students to think logically and critically. Thistype of programming activities should be valuable in mathematics education and it should beincluded in a general mathematics curriculum.

Abstract

Logic lays the foundation of Mathematics and the development of Mathematics is dependent oncritical thinking. So it is important that school mathematics helps students develop their logicaland critical thinking ability for both mathematics learning and problem solving in general. MINDSTORMS, a LEGO based programming activity kit, is an effective teaching and learning toolthat can be used to enhance logical and critical thinking in students. This study focused on measuring the growth of students' ability to think logically and criticallywhen they used MINDSTORMS activities to learn programming. In addition, we investigated howthe students' logical and critical thinking changed from the MINDSTORMS learning experience. The study confirmed that the programming activities using MINDSTORMS help to enhance logicaland critical thinking in students. The students attitude about logical and critical thinking becamemore positive and the activities helped to engage students to think logically and critically. Thistype of programming activities should be valuable in mathematics education and it should beincluded in a general mathematics curriculum.

참고문헌 (46)

  1. 강문봉, "컴퓨터를 활용한 수학적 사고력 신장 방안", 과학교육논총, 22(1), pp.37~54 (2009)
  2. 고영해, "LOGO 교육용 프로그래밍 언어를 이용한 프랙탈 기하이론 기반의 초등학교 컴퓨터교육 지도 방안", 한국정보기술학회논문지, 9(8), pp.151~163 (2011), 한국정보기술학회
  3. "2007", ~
  4. "2011", ~
  5. 김광수, "논리와 비판적 사고" (2007), 철학과현실사
  6. 사고력 검사 개발 연구(Ⅱ). -비판적 사고력 검사 제작편-, "김명숙", 한국교육과정평가원, ~, pp.연구보고 RRE 2002-3 (2002)
  7. 김영국, "수학적 지식의 특성요소에 대한 수학교육전공 대학생의 인식 상황", 수학교육, 51(2), pp.161~171 (2012), 한국수학교육학회[DOI]
  8. 김준섭, "철학개론" (1993), 박영사
  9. 국가 교육과정의 연계성강화 방안, "김진숙", 한국교육과정평가원, ~, pp.연구보고 ORM2013-35 (2013)
  10. 김철, "로봇교육 관련 국내 연구동향 및 교육효과 분석", 정보교육학회논문지, 16(2), pp.233~243 (2012), 한국정보교육학회[DOI]
  11. 김태희, "레고 마인드스톰 로봇을 이용한 프로그래밍 입문 교육의 효과 측정", 인터넷정보학회논문지, 11(4), pp.159~173 (2010), 한국인터넷정보학회
  12. 김화경, "‘컴퓨터와 수학교육’ 학습-지도 환경에 관한 연구", 수학교육학연구, 16(4), pp.367~386 (2006), 대한수학교육학회
  13. 김화경, "Logo와 DGS의 매개 모델과 오류 사례", 수학교육학연구, 17(2), pp.111~125 (2007), 대한수학교육학회
  14. 남이준, "ROBOLAB으로 즐기는 LEGO MINDSTORMS NXT" (2009), 이지테크
  15. 류희찬, "LOGO를 이용한 프로젝트 학습에서 나타난 초등 수학영재 학생들의 전략적 사고", 수학교육학연구, 20(4), pp.459~476 (2010), 대한수학교육학회
  16. 문외식, "교육용로봇을 이용한 프로그래밍 학습 모형", 정보교육학회논문지, 11(2), pp.231~241 (2007), 한국정보교육학회
  17. 학교 교육 경쟁력 강화를 위한수학과 교육과정 실행 방안 탐색 세미나, "박선화", 한국교육과정평가원, ~, pp.연구자료 ORM 2009-25-1 (2009)
  18. 2009 개정 교육과정에 따른 수학과 교육과정 연구, "신이섭", 한국과학창의재단, ~, pp.정책연구 2011-11 (2009)
  19. 여훈근, "현대논리학" (1999), 민영사
  20. 유인환, "MINDSTORMS을 이용한 프로그래밍 학습이 창의력에 미치는 효과", 컴퓨터교육학회 논문지, 9(1), pp.49~59 (2006), 한국컴퓨터교육학회
  21. 조수남, "수학교육의 의의 및 교육 방식에 관한 역사적 고찰 : 케임브리지대학과 UCL의 사례를 중심으로", 수학교육, 51(2), pp.115~129 (2012), 한국수학교육학회[DOI]
  22. 한상기, "비판적 사고와 논리" (2007), 서광사
  23. 홍기천, "교육용 로봇을 활용한 초등학교 과학교과의 STEAM교육 수업 방안", 정보교육학회논문지, 17(1), pp.83~91 (2013), 한국정보교육학회
  24. 창의 중심의 미래형 수학과 교과내용 개선 및 교육과정 개정 시안 연구, "황선욱", 한국과학창의재단, ~, pp.2011-4 (2011)
  25. 황혜정, "수학교육학신론" (2008), 문음사
  26. Ackermann, E., "Piaget’s Constructivism, Papert’s Constructionism: What’s the difference? CONSTRUCTIVISM: USES AND PERSPECTIVES IN EDUCATION, VOLUMES 1 & 2", Conference proceedings, Geneva Research Center in Education (2001)
  27. Alimisis, D., "Educational robotics : Open questions and new challenges", Themes in Science & Technology Education, 6(1), pp.63~71 (2013)
  28. 조한혁, "On the Design of Logo-based Educational Microworld Environment", 수학교육연구, 15(1), pp.15~30 (2011), 한국수학교육학회
  29. 조한혁, "Development of Covariational Reasoning in a LOGO-Based JavaMAL Microworld", 수학교육연구, 16(1), pp.01~13 (2012), 한국수학교육학회[DOI]
  30. Erdogan, N., "Defining innovation literacy: Do robotics programs help students develop innovation literacy skills?", International Online Journal of Education Sciences, 5(1), pp.1~9 (2013)
  31. Eves, H., "수학의 기초와 기본 개념" (1997), 경문사
  32. Freudenthal, H., "Mathematics as an educational task" (1983), D. Reidel Publishing Company
  33. Glennon, V. J., "Neuropsychology and the instructional psychology of mathematics", The 7th Annual Conf. Research Council for diagnostic and prescriptive mathematics (1980)
  34. Katz, V. J., "The history of mathematics: Brief Version" (2004), Pearson Education Inc
  35. "Constructionism" (2009)[URL]
  36. Kolb, D. A., "Experiential learning : experience as the source of learning and development" (1984), Prentice Hall
  37. 이지윤, "Representation Systems of Building Blocks in Logo-based Microworld", 수학교육연구, 15(1), pp.1~14 (2011), 한국수학교육학회
  38. Lithner, J., "A research framework for creative and imitative reasoning", ESM, 67(3), pp.255~276 (2008)
  39. National Council of Teachers of Mathematics, "Principles and standards for school mathematics" (2000), National Council of Teachers of Mathematics
  40. Papert, S., "MINDSTORM : Children, computer, and powerful ideas" (1980), Basic Books
  41. Peng, A., "A case study of developing students ability to design algorithm in LOGO environment", Research in Mathematical Education, 11(1), pp.65~74 (2007)
  42. Ricca, B., "Lego Mindstorms and the Growth of Critical Thinking", Intelligent Tutoring Systems Workshop on Teaching With Robots (2006)
  43. Whitman, L., "Using LEGOs to interest high school students and improve K12 STEM education", 33rd ASEE, 2003, ~
  44. Williams, K., "Enriching K-12 Science and Mathematics Education Using LEGOs" (2012), Advances in Engineering Education
  45. "Wikipedia"[URL]
  46. Yousuf, M., "Robotics projects to enhance student participation, motivation and learning" (2006), Current Developments in Technology-Assisted Education

관련 논문AI추천

이 간행물의 다른 논문 (6건)