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논문KCI 등재

1인승 모션 시뮬레이터의 동적 거동 해석

Dynamic Behavior Analysis of a Single-seated Motion

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참고문헌

키워드

주제분류기계공학

초록

Motion simulator is a mechanism that creates the feelings of being to occupants in a moving vehicle. Many types of motion simulators or platforms have been developed in the area of aerospace or automobile. A single-seated motion simulator was developed according to the extension of amusement market. The personal simulator that is interactive with a personal computer can move with rolling or pitching motion by the control of a racing wheel or joystick. The dynamic behavior of the motion simulator was obtained by kinematic and multi-body dynamic analysis. Reaction forces and moments from the analysis were used to calculate the stress distribution of the base frame that is one of major structural parts of the simulator. The stress result represented that high stresses were concentrated on the connected parts with ribs.

Abstract

Motion simulator is a mechanism that creates the feelings of being to occupants in a moving vehicle. Many types of motion simulators or platforms have been developed in the area of aerospace or automobile. A single-seated motion simulator was developed according to the extension of amusement market. The personal simulator that is interactive with a personal computer can move with rolling or pitching motion by the control of a racing wheel or joystick. The dynamic behavior of the motion simulator was obtained by kinematic and multi-body dynamic analysis. Reaction forces and moments from the analysis were used to calculate the stress distribution of the base frame that is one of major structural parts of the simulator. The stress result represented that high stresses were concentrated on the connected parts with ribs.

참고문헌 (9)

  1. 대한민국 공군, , 97 전자전, 1997, 6~19
  2. "케이씨아이"[URL]
  3. "선에어로시스"[URL]
  4. 박춘배, "자동차 시뮬레이터의 실용화 개발", 항공산업연구, 44, pp.15~32 (1997)
  5. 이운성, "실시간 차량시뮬레이터 개발", 97 춘계한국자동차공학회 학술대회, 통권 : 2, pp.464~469 (1997)
  6. 첨단 체험문화 창출 방안에 관한 연구, "김재현", 공주대학교, 24~31 (2002)
  7. 정규홍, "게임기용 운동재현기의 하위제어기 설계", 대한기계학회 2001년도 춘계학술대회논문집B, pp.146~151 (2001)
  8. 감성공학기술을 적용한 모션시뮬레이터 개발, "과학기술부", 51~55 (2003)
  9. SolverTM Theoretical Manual, "RecurDyn", pp.2005

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