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어포던스를 적용한 아동용 게임디자인 개발

A development of game design for children, applied by affordance

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초록

Recently, studies on affordance are continuously conducted in design field. Based on the studies onuser's ecological psychology, it is applied from the stage of design development and design of all sectors. Design developers analyze various factors such as user's experience, cognition, ecology, experience, etc. and bring what are shown in results as main issues. Game design also requires user's needs, so applicationpossibility of affordance is necessary. Particularly, studies on cognitive and definitive behavior of childrenmust be preceded in the development of game design for children. In this moment, it must be applied as aninteraction design with cognitive, physical, functional and sensory necessities of affordance. This researchintends to analyze factors of affordance which can be applied to develop game design for children anddraw final results by applying them actively.

Abstract

Recently, studies on affordance are continuously conducted in design field. Based on the studies onuser's ecological psychology, it is applied from the stage of design development and design of all sectors. Design developers analyze various factors such as user's experience, cognition, ecology, experience, etc. and bring what are shown in results as main issues. Game design also requires user's needs, so applicationpossibility of affordance is necessary. Particularly, studies on cognitive and definitive behavior of childrenmust be preceded in the development of game design for children. In this moment, it must be applied as aninteraction design with cognitive, physical, functional and sensory necessities of affordance. This researchintends to analyze factors of affordance which can be applied to develop game design for children anddraw final results by applying them actively.

참고문헌 (11)

  1. 심한뫼, "색 감성 이론을 이용한 리듬게임 디자인", 한국컴퓨터게임학회논문지, 25(1), pp.87~94 (2012), (사)한국컴퓨터게임학회[DOI]
  2. 이상우, "게임 이미지의 특성 연구 - 캐릭터의 재현 방식을 중심으로", 한국컴퓨터게임학회논문지, 25(3), pp.187~194 (2012), (사)한국컴퓨터게임학회
  3. 허묘연, "심리학적 측면에서 바라본 게임산업의 방향성에 대한 고찰", 한국컴퓨터게임학회논문지, (19), pp.241~248 (2009), (사)한국컴퓨터게임학회
  4. 이영애, "자유놀이 및 집단활동 상황에 따른 유아의 인지적 행동과 정의적 행동", 육아지원연구, 5(2), pp.73~90 (2010), 한국육아지원학회
  5. Norman, D. A, "ffordance, conventions, and design", Magazine interactions, 6(3), pp.38~43
  6. Gaver. W. W, "Technology Affordance", Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.79~84 (1991)
  7. McGrenere. J, "Affordances : Clarifying and Evolving a Concept", Accepted for publication in the Proceedings of Graphics Interface (2000)
  8. Hartson, H. R, "Cognitive, physical, sensory and functional affordances in interaction design", Behaviour & Information Technology, 22(5), pp.315~338 (2003)
  9. Gibson, J. J, "The ecological approach to visual perception" (1979), Lawrence Erlbaum Associates
  10. Norman, D. A, "The Psychology of Everday Things" (1988), Basic Books
  11. Norman, D. A, "The design of everyday things" (1990), Doubleday

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