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스마트폰을 이용한 영상촬영기법과 교육적 활용 방안

Image Photographing Techniques Using Smartphones and Their Educational Uses

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초록

This thesis is focusing on various image photographing techniques equipped in smartphones and theireducational uses. Since most smartphones have large quantity of memory and various kinds of applications,taking videos has become possible. For example, they enable us to take pictures of people and scenery usingshooting functions and it is possible to move the view horizontally and vertically by handling camera works. The videos taken by these functions are completed by the works of combining, correcting, condensing andbuilding them. Unlike the past, there have been many changes in the course of teaching and learning processbetween instructors and students by the impact of smartphones. Among them, smartphones have become anessential element in performing cooperative learning. This research is constructed on the real cases of learners,highschool students although more students couldn’t participate in the performance due to their heavy curricularprocedure. They planned to make up stories, could recognize the reality of film-making and learn interaction atthe last stage of in completing the film, by using smartphones. Smartphones our contemporary men and womenare using anytime, anywhere, have become an indispensible item from talking to making educational contents.

Abstract

This thesis is focusing on various image photographing techniques equipped in smartphones and theireducational uses. Since most smartphones have large quantity of memory and various kinds of applications,taking videos has become possible. For example, they enable us to take pictures of people and scenery usingshooting functions and it is possible to move the view horizontally and vertically by handling camera works. The videos taken by these functions are completed by the works of combining, correcting, condensing andbuilding them. Unlike the past, there have been many changes in the course of teaching and learning processbetween instructors and students by the impact of smartphones. Among them, smartphones have become anessential element in performing cooperative learning. This research is constructed on the real cases of learners,highschool students although more students couldn’t participate in the performance due to their heavy curricularprocedure. They planned to make up stories, could recognize the reality of film-making and learn interaction atthe last stage of in completing the film, by using smartphones. Smartphones our contemporary men and womenare using anytime, anywhere, have become an indispensible item from talking to making educational contents.

참고문헌 (10)

  1. 안희준, "스마트폰 중독 연구와 치료를 위한 사용량 측정 및지속 관리 시스템", 한국컴퓨터게임학회논문지, 27(1), pp.1~8 (2014), (사)한국컴퓨터게임학회
  2. P.Zheng, "Smart Phone and next generation mobile computing" (2010), Morgan Kaufmann
  3. 진상범, "디지털 영상매체와 게임 콘텐츠를 활용한 상호문화교육교수-학습 프로그램 개발의 필요성에 대한 이론적 검토", 한국컴퓨터게임학회논문지, 27(1), pp.9~17 (2014), (사)한국컴퓨터게임학회
  4. Yeon-Kwon Kim, "Theory and Practice of Multicultural Education", pp.239~278 (2009), Center for Multicultural Education in Kyeonggi-Do
  5. 한관종, "영화를 활용한 사회과에서의 다문화 수업 방안", 사회과교육연구, 13(3), pp.147~166 (2006), 한국사회교과교육학회
  6. Young-Kun Tschong, "Spielfilm und Padagogik im Zeitalter der digitalen Kulturindustrie", Anthropolohy of Education, 6(2), pp.205~224 (2003)
  7. Youngho Nam, "Service Innovation in Digital Contents Industry: A Case of Korean Online Games" (2005)
  8. Y. S. Kang, "3D Image Capturing and 3D Content Generation for Realistic Broadcasting", Journal of Korea Society for Smart and Media, 1(1), pp.10~16 (2012)
  9. Robert Heinrich, "Instructional Media and the New Technologies of Instruction" (1993)
  10. Korea Creative Content Agency, "2013 White Paper on Korea Games"

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