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아동을 대상으로 한 교육용 바둑놀이프로그램 개발연구

Development of Baduk Play Program for Infant

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Baduk, a classical game in the Orient, came to be recognized as a part of wholesome entertainment culture in modern society. Also, it has been used as an educational tool for the infant since some researches showed that Baduk is effective in cognitive development, emotional stability, and all-round education. Currently, a wide range of children participate in Baduk education at about 300 Baduk academies and around 1,600 after-school Baduk classes. However, the infant are difficult to learn Baduk because of difficult jargon and complicated technique embedded in Baduk. To respond to this challenge, this study aims to develop ‘educational Baduk play program’ which comprises elements of interest and fun as well as education.

Abstract

Baduk, a classical game in the Orient, came to be recognized as a part of wholesome entertainment culture in modern society. Also, it has been used as an educational tool for the infant since some researches showed that Baduk is effective in cognitive development, emotional stability, and all-round education. Currently, a wide range of children participate in Baduk education at about 300 Baduk academies and around 1,600 after-school Baduk classes. However, the infant are difficult to learn Baduk because of difficult jargon and complicated technique embedded in Baduk. To respond to this challenge, this study aims to develop ‘educational Baduk play program’ which comprises elements of interest and fun as well as education.

참고문헌 (18)

  1. 이병두, "주성분분석을 활용한 한국 프로바둑기사 포석 인식", 한국컴퓨터게임학회논문지, 26(2), pp.73~80 (2013), (사)한국컴퓨터게임학회
  2. Young-Guk Kim, "History of Korean Baduk (Hanguk Wegisa)" (1981), Seomundang
  3. Ba-Ro-Mi Kim, "The effect of the Baduk education program upon a child's intelligence, task concentration span, problem solving and delay of gratification", Doctor, pp.2009
  4. "8 out of 10 Koreans, 'Baduk, useful to children education'" (2008)[URL]
  5. Ba-Ro-Mi Kim, "A survey on parents' attitude about children Baduk education", Master, pp.2004
  6. Su-Hyun Jung, "Theory on Children Baduk Education" (2005), Myung-ju University Press
  7. 신용철, "교육용게임의 몰입요인에 관한 연구", 한국컴퓨터게임학회논문지, 25(4), pp.157~168 (2012), (사)한국컴퓨터게임학회
  8. Hey-Jung Jang, "Considering Elements of Serious Game Design based on Leaner's Gender", Master, pp.2011
  9. Ok-kyung Yun, "A Study on Learning Motivation in the After-School Baduk Education Program of Elementary Schools", Master, pp.2011
  10. 김은정, "교육용 게임의 컨텐츠 분석과 마케팅 전략에 관한 연구", 경영교육연구, 38(38), pp.267~287 (2005), 한국경영교육학회
  11. 이지훈, "효율적인 학습을 위한 교육용 게임 개발 연구 - 중등 컴퓨터 교과 수업을 중심으로 -", 한국컴퓨터게임학회논문지, (14), pp.199~204 (2008), (사)한국컴퓨터게임학회
  12. Su-Hyun Jung, "Understanding Modern Baduk" (2004), Nanam
  13. Lim S,, "cooperation model for education experts in the education game development process", Master, pp.2007
  14. Hong, J,, "The effects of board game activities upon children's understanding of numerical and geometric concepts", Master, pp.2010
  15. Kyung-Eon Gyeon, "History of Korean Baduk People" (1995), Korea Baduk Association
  16. Caillois, R, Les, "Les Jeux Et LesHommes(Plya and Human Being)" (1996), Munyechunchu-sa
  17. Jung-Woo Kim, "Study on Small Move of Baduk", Research on Baduk Studies, 1(1) (2004)

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