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MMORPG 진영 간 전투의 스토리텔링 연구- <블레이드 앤 소울>을 중심으로

A Study on the Storytelling in Realm vs. Realm Combats of MMORPG

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초록

The purpose of the study is to find out the differences between back story and user generatedstorytelling in realm vs. realm combats of MMORPG on the assumption that MMORPG's user experiencedesign still follows the early stage of game system. MMORPG's play type has been developed from Playerversus Environment(PvE) game play into Player versus Player(PvP) game play. Finally, the Player versusPlayer game play is converted into Realm versus Realm(RvR) game play, which is the player of the gameis divided into plural preset realms for combat. Nonetheless, the current game systems of MMORPGdesigned user experiences and back stories based on the early stage of MMORPG. Consequently, theplayer could only perform fixed, divided role in game play like the player of early stage of MMORPGdoes. Nevertheless, the player of Realm versus Realm game play becomes 'Socialized Killer', who couldperform diverse roles in integrated way based on highly skilled social skills. The Socialized Killer type ofplayers create various kinds of user generated stories and experience unexpectable fun in game play. MMORPG is a society that can expand human experiences by great variety of social experience. Thecombats in realm versus realm game play make individual play experience to social experience that manyplayer can participate. Furthermore, the combats in realm versus realm game play could make society ofthe virtual game world into the society of the real world.

Abstract

The purpose of the study is to find out the differences between back story and user generatedstorytelling in realm vs. realm combats of MMORPG on the assumption that MMORPG's user experiencedesign still follows the early stage of game system. MMORPG's play type has been developed from Playerversus Environment(PvE) game play into Player versus Player(PvP) game play. Finally, the Player versusPlayer game play is converted into Realm versus Realm(RvR) game play, which is the player of the gameis divided into plural preset realms for combat. Nonetheless, the current game systems of MMORPGdesigned user experiences and back stories based on the early stage of MMORPG. Consequently, theplayer could only perform fixed, divided role in game play like the player of early stage of MMORPGdoes. Nevertheless, the player of Realm versus Realm game play becomes 'Socialized Killer', who couldperform diverse roles in integrated way based on highly skilled social skills. The Socialized Killer type ofplayers create various kinds of user generated stories and experience unexpectable fun in game play. MMORPG is a society that can expand human experiences by great variety of social experience. Thecombats in realm versus realm game play make individual play experience to social experience that manyplayer can participate. Furthermore, the combats in realm versus realm game play could make society ofthe virtual game world into the society of the real world.

참고문헌 (21)

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