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플레이어 캐릭터의 상호작용적 게임 플레이를 위한 공간유지법칙

A Law of Spatial Maintenance in Player Character’s Interactive Gameplay

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MMORPG Gameplay is based in a Law of Spatial Maintenance. There are 4 distance types -critical distance, flight/chase distance, interaction distance, and escort distance- according to the interaction object’s types and goals. These distance are related that the player appreciates and recognizes the game space. This study is significant in the sense that it is the cornerstone of finding in gameplay's essence.

Abstract

MMORPG Gameplay is based in a Law of Spatial Maintenance. There are 4 distance types -critical distance, flight/chase distance, interaction distance, and escort distance- according to the interaction object’s types and goals. These distance are related that the player appreciates and recognizes the game space. This study is significant in the sense that it is the cornerstone of finding in gameplay's essence.

참고문헌 (12)

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  8. Dong Eun Lee, "A Study on the spatiality of digital game", Digital Storytelling Studies, 2(2) (2007)
  9. 박태정, "게임 공간 내 경로 계획을 위한 적분형 MLS 기반 필드 인식 기법", 한국컴퓨터게임학회논문지, 25(2), pp.51~59 (2012), (사)한국컴퓨터게임학회[DOI]
  10. Edward Hall, The Hidden Dimension, "The Hidden Dimension", pp.47~ (2003), Edward Hall
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  12. Eun Joo Ju, Sight and Modernity, "Sight and Modernity", pp.47~ (2003), Hannarae Publishing Co

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