본문 바로가기
KERD
논문KCI 등재

Youth Activities for Preventing Internet Game Addiction

0

조회

0

다운로드

2

인용

0

참고문헌

키워드

초록

This study suggested adolescent activity application to prevent adolescents' internet game addiction based on investigating causes, and discussed invigoration of various adolescent activities from exploring current policies and contents, and club activities. Adolescent's voluntary participation is revitalized from various field-based activities considered adolescents' needs, talents and career explorations, and so on. Adolescents' internet game addiction could be prevented prefer developing their potentials by getting interests and motives in real world activities to be immersed in internet games in virtual world.

Abstract

This study suggested adolescent activity application to prevent adolescents' internet game addiction based on investigating causes, and discussed invigoration of various adolescent activities from exploring current policies and contents, and club activities. Adolescent's voluntary participation is revitalized from various field-based activities considered adolescents' needs, talents and career explorations, and so on. Adolescents' internet game addiction could be prevented prefer developing their potentials by getting interests and motives in real world activities to be immersed in internet games in virtual world.

참고문헌 (21)

  1. 지영주, "초등학교 고학년 학생들의 인터넷 게임중독 영향요인: 남여비교", 한국산학기술학회논문지, 15(8), pp.5023~5030 (2014), 한국산학기술학회[DOI]
  2. Seo, Moon-Young, "A Study on Related Variablesof Hihgh-School Students' Internet Addiction", pp.2005
  3. 2014 Internet Addiction Research Report, Ministry of Science, ICT and Future Planning, "Ministry of Science, ICT and Future Planning", Ministry of Science, ICT and Future Planning, ~ (2015)
  4. 황재, "미국정신의학회의 ‘Internet Gaming Disorder’ 진단기준에 따른 청소년의 인터넷게임중독률과 주요 증상에 관한 연구: 새로운 진단기준의 적용가능성 탐색을 중심으로", 언론과학연구, 16(1), pp.153~182 (2016), 한국지역언론학회
  5. J. S. Lemmens, "Development and Validation of a Game Addiction Scale for Adolescents", Media Psychology, 12(1), pp.77~95 (2009)[DOI]
  6. Sung-Eun Yang, "Relationship between Internet Game Addiction and Emotional Regulation", Proceeding of Conference of The Korean Association of Computer Education, 18(1), pp.183~286 (2014)
  7. "2016 Research Peport of Media and Injurious Environment to Youth"[URL]
  8. 허철수, "동아리활동 참여 청소년과 미참여 청소년의 자기효능감 비교", 청소년복지연구, 12(3), pp.25~46 (2010), 한국청소년복지학회
  9. M. Griffith, "Does Internet and Computer Addiction Exist? Some Case Evidence", Paper Presented at the 105th APA Annual Convention (1997)
  10. K. S. Young, "Caught in the net: How to Recognize Internet Addiction and a Winning Strateht for Recovery" (1998), John Wiley & Sons, Inc
  11. Young, "Cyber-disorders: The Mental Health Concern for the New Millennium", Cyber Psychology & Behavior, 3(5), pp.475~479 (2000)
  12. R. Kraut, "Internet Paradox: A Social Technology that Reduces Social Involvement and Psychological Well-being?", American Psychologist, 53(9), pp.1017~1031 (1998)[DOI]
  13. 박정희, "아동의 외로움과 스트레스 대처행동이 인터넷 게임중독에 미치는 영향 : 성별차이를 중심으로", 한국놀이치료학회지, 17(2), pp.179~192 (2014), 한국놀이치료학회
  14. 장예빛, "청소년의 고독감, 공격성, 자기통제 및 도덕성과 게임 과몰입에 관한 연구", 한국컴퓨터게임학회논문지, 30(3), pp.69~76 (2017), (사)한국컴퓨터게임학회[DOI]
  15. C. M. Itin, "Researching the Philosophy of Experiential Education as a Vehicle for Change in the 21st Century", Journal of Experiential Education, 22(2), pp.18~30 (1999)
  16. 도종수, "청소년활동 경험이 사회성 발달에 미치는 영향", 청소년복지연구, 15(2), pp.145~173 (2013), 한국청소년복지학회
  17. R. J. Myers, "Referral Handbook of Community Services" (1979)
  18. Lee, Seung Yeol, "Participating in Extracurricular Youth's Club Activities and Career Development Outcomes", Ph. D., pp.2013
  19. "2009 Curriculum Revision" (2010)[URL]
  20. Youth Volunteer and Club Activity, "Kim, Jung Joo", National Youth Policy Institute, ~ (2005)
  21. Korea Youth Club Culture Research Society, "Youth Club Activity Research" (2007), Genius Education, Inc

관련 논문AI추천

이 간행물의 다른 논문 (12건)