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A Study on the Improvement of adolescent on Online Games Overflow

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Online Gaming Disorder causes serious pathological problems such as depression, social isolation, impulsecontrol disorder, and drug abuse. Smart phone overflow is almost the same as Online Gaming Disorder in thatsmart phone addicts use smart phones so often and so long that they cannot restrain themselves, devastating theireveryday life and studies. Preventive education on the part of home as well as school is important, as well. Internet addiction, however, has so many diversifying causes, and may devastate the life of teenagers, who are atthe starting point to establish their own values and personality. The Internet is so inseparably intertwined in oursociety that you cannot just simply ignore it. On the contrary, the Internet may turn into a useful and convenienttool, instead of destroying teenage addicts and society as a whole. In order to make this scenario come true, allwalks of society should play a role and guide our adolescents to get positive and healthy interests, away from thepathological Internet use. That way, the damage on the society as well as adolescent addicts themselves may beminimized and adolescents will be able to solidify desirable values and have healthy dreams about their future.

Abstract

Online Gaming Disorder causes serious pathological problems such as depression, social isolation, impulsecontrol disorder, and drug abuse. Smart phone overflow is almost the same as Online Gaming Disorder in thatsmart phone addicts use smart phones so often and so long that they cannot restrain themselves, devastating theireveryday life and studies. Preventive education on the part of home as well as school is important, as well. Internet addiction, however, has so many diversifying causes, and may devastate the life of teenagers, who are atthe starting point to establish their own values and personality. The Internet is so inseparably intertwined in oursociety that you cannot just simply ignore it. On the contrary, the Internet may turn into a useful and convenienttool, instead of destroying teenage addicts and society as a whole. In order to make this scenario come true, allwalks of society should play a role and guide our adolescents to get positive and healthy interests, away from thepathological Internet use. That way, the damage on the society as well as adolescent addicts themselves may beminimized and adolescents will be able to solidify desirable values and have healthy dreams about their future.

참고문헌 (10)

  1. Kookmin Daily, "High-risk Students for Internet Addiction urgently need treatment, but parents’ deny the reality...", Kookmin Daily (May 6, 2011), ~ (2011)
  2. Fact-finding Survey on the Internet addiction in 2013, "Ministry of Science, ICT and Future Planning", Ministry of Science, ICT and Future Plannin, National Information Society Agency, ~ (2014)
  3. Study on the Development of Prediction Index of the Internet addiction, "National Information Society Agency", National Information Society Agency, ~ (2013)
  4. 조민자, "청소년의 인터넷 중독에 대한 조절 변인 탐색", 청소년시설환경, 8(3), pp.29~42 (2010), 한국청소년시설환경학회
  5. Hyunsu Kim, "A study into Adolescents’Internet Addiction and its Solutions", Korean Association of Addictive Crime Review, 2(1), pp.73~86 (2012)
  6. Comprehensive Fact-finding Survey on Game Users in 2011, "Korea Creative Content Agency.", ~ (2011)
  7. 권용만, "게임 비즈니스 전략의 진화에 관한 연구 - 1970년대 ~ 1990년대를 중심으로 -", 한국컴퓨터게임학회논문지, 5(18), pp.3~10 (2009), (사)한국컴퓨터게임학회
  8. Jae Hong Lee, "A Study on the Essence & Traits of Game", Journal of Korea Game Society (2001)
  9. Jae-hong Song, "A Study on the Computer Game and Its Scenario", Journal of Korean Society for Computer Game, 1(1), pp.64~ (2002)
  10. 권혁인, "온라인 게임 시장에서의 이용특성에 관한 연구", 한국컴퓨터게임학회논문지, 13(13), pp.59~68 (2008), (사)한국컴퓨터게임학회

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