본문 바로가기
KERD
논문KCI 등재

모션캡쳐 기술을 활용한 플럭서블 미디어 콘텐츠 개발에 관한 연구

A Study on motion capture technology for developing flexible media contents

2

조회

0

다운로드

0

인용

0

참고문헌

키워드

주제분류영화

초록

Motion Capture is the process of capturing the movement of a real object and mapping it onto a computer generated object. Usually, Motion Capture is used to create synthetic actors by capturing the motions of real humans. Nowadays, 3D entertainment and education is rapidly coming to the internet, mobile and other new media such as flexible media and Motion Capture systems allow rapid and compelling content development. The purpose of this thesis is to review motion capture technology and to find a way to put motion capture technology to practical use of developing flexible media contents.

Abstract

Motion Capture is the process of capturing the movement of a real object and mapping it onto a computer generated object. Usually, Motion Capture is used to create synthetic actors by capturing the motions of real humans. Nowadays, 3D entertainment and education is rapidly coming to the internet, mobile and other new media such as flexible media and Motion Capture systems allow rapid and compelling content development. The purpose of this thesis is to review motion capture technology and to find a way to put motion capture technology to practical use of developing flexible media contents.

참고문헌 (4)

  1. Alberto Menache, "Understanding Motion Capture for Computer Animation and Video Games" (1999), Morgan Kaufmann
  2. "Motion Capture Research Website"[URL]
  3. "Motion Capture systems Website"[URL]
  4. "Interactive Mobile3D Software Website"[URL]

관련 논문AI추천

이 간행물의 다른 논문 (7건)