Dynamical Model for Gamification@Learning
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초록
This paper proposes a dynamical model for the gamification@learning and presents its simulation. Based on the theories of Game Design Features (GDF - cool features,fancy graphics, challenging puzzles, and an intriguing setting and story), Key Characteristics of a Learning Game (KCLG -Challenge, Curiosity, Fantasy and Control), a theory of educational environment design model (ARCS - attention,relevance, confidence and satisfaction), and the theoretical background of Gamification labeled as the MDA (Mechanics,dynamics, and aesthetics) framework, four primary factors such as curiosity, challenge, fantasy and control have been originated. By using these four primary factors, the dynamical model for Gamification was developed. In this paper an example for the model is considered and simulated. The example and simulation make the values and characteristics of the four primary factors meaningful. I posit that this dynamical model for the gamification can strengthen the ‘theoretical foundation’ of gamification as well as spread the idea of ‘the pure and right function of game’.
Abstract
This paper proposes a dynamical model for the gamification@learning and presents its simulation. Based on the theories of Game Design Features (GDF - cool features,fancy graphics, challenging puzzles, and an intriguing setting and story), Key Characteristics of a Learning Game (KCLG -Challenge, Curiosity, Fantasy and Control), a theory of educational environment design model (ARCS - attention,relevance, confidence and satisfaction), and the theoretical background of Gamification labeled as the MDA (Mechanics,dynamics, and aesthetics) framework, four primary factors such as curiosity, challenge, fantasy and control have been originated. By using these four primary factors, the dynamical model for Gamification was developed. In this paper an example for the model is considered and simulated. The example and simulation make the values and characteristics of the four primary factors meaningful. I posit that this dynamical model for the gamification can strengthen the ‘theoretical foundation’ of gamification as well as spread the idea of ‘the pure and right function of game’.
참고문헌 (8)
- Kim, J. T., "Dynamical Model for Gamification : Optimization of Four Primary Factors of Learning Games for Educational Effectiveness", International Conference, GDC, CGAG 2012, CCIS 351, pp.2012[DOI]
- 김정태, "Gamification Movement : `Gamification@'", 한국컴퓨터게임학회논문지, 25(4), pp.213~218 (2012), (사)한국컴퓨터게임학회
- Rollings, A., "Game Architect & Design", pp.35~47 (2004), New Riders
- Malone, T. W., "Making learning fun : A taxonomy of intrinsic motivations for learning, In Aptitude" (1987), Learning and Instruction III
- Keller, J.M., "Strategies for stimulating the motivation to learn. Performance and Instruction", pp.1987
- Deterding, S., "From Game Design Elements to Gamefulness : Defining Gamification", In : Proceedings of MindTrek (2011)
- Zichermann, G., "Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps", pp.35~36 (2011), O’Reilly
- Deterding, S., "Gamification : Toward a Definition", In : CHI 2011 Gamification Workshop (2011)
