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Gamification Movement : `Gamification@'

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초록

This paper proposes the expression `gamification@ (location or purpose)' with the intent of vitalizing the research of gamification and announcing a pure and right function of gaming to the public. It can strengthen the ‘theoretical foundation’ of gamification as well make it possible to foresee a universal application to nearly every aspect of life.

Abstract

This paper proposes the expression `gamification@ (location or purpose)' with the intent of vitalizing the research of gamification and announcing a pure and right function of gaming to the public. It can strengthen the ‘theoretical foundation’ of gamification as well make it possible to foresee a universal application to nearly every aspect of life.

참고문헌 (21)

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  18. 신상이, "기능성 게임을 활용한 초등학교 도덕과 통일교육 방안 제언", 한국컴퓨터게임학회논문지, 25(2), pp.147~155 (2012), (사)한국컴퓨터게임학회[DOI]
  19. 배재환, "WEB MMORPG 기반의 기능성 게임 설계 및 개발", 한국컴퓨터게임학회논문지, 25(2), pp.7~16 (2012), (사)한국컴퓨터게임학회[DOI]
  20. 박성원, "영어 학습을 위한 교육용 기능성 게임 개발", 한국컴퓨터게임학회논문지, 24(3), pp.167~173 (2011), (사)한국컴퓨터게임학회
  21. 한혜원, "기능성 게임의 핍진성과 환상성 연구", 한국컴퓨터게임학회논문지, 24(3), pp.1~9 (2011), (사)한국컴퓨터게임학회

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