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게임 봇(Bot) 탐지를 위한 게임 환경변화에 따른 게임 플레이어반응 연구 : 「테라」와 「나이트온라인」을 중심으로

A Study on Player Reaction in Game Environment Change : focused on the contents of 「TERA」 and 「Knight Online」 for Game Bot Detection

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초록

In online game, Game-bot is a kind of AI based software which performs laborious tasks for a game-player toaccumulate resources such as experience, in-game items. The game-bot causes serious problems of balancing andother game-players’ play in the game. So, detecting and avoiding game-bot’s behaviors in online game is one ofthe important issues in live game management. This paper proposes a study on a player reaction in MMORPGenvironment focused on two games of 「TERA」 and 「Knight Online」. We first characterize coregame-elements to affect a player’s reaction in game environment change and finally propose a template of aplayer’s reaction in the game environment change. The paper will contribute to detect a behavior of a game-botin online-game, effectively.

Abstract

In online game, Game-bot is a kind of AI based software which performs laborious tasks for a game-player toaccumulate resources such as experience, in-game items. The game-bot causes serious problems of balancing andother game-players’ play in the game. So, detecting and avoiding game-bot’s behaviors in online game is one ofthe important issues in live game management. This paper proposes a study on a player reaction in MMORPGenvironment focused on two games of 「TERA」 and 「Knight Online」. We first characterize coregame-elements to affect a player’s reaction in game environment change and finally propose a template of aplayer’s reaction in the game environment change. The paper will contribute to detect a behavior of a game-botin online-game, effectively.

참고문헌 (11)

  1. "TERA"[URL]
  2. "Knight Online"[URL]
  3. Kuan-Ta Chen, "Identifying MMORPG bots: A traffic analysis approach", EURASIP Journal on Advances in Signal Processing, 2009(3) (2009)
  4. 최성욱, "MMORPG에서 봇(BOT)이 온라인 게임에 미치는 영향에 관한 연구", 한국컴퓨터게임학회논문지, 2(23), pp.113~123 (2010), (사)한국컴퓨터게임학회
  5. 윤태복, "MMORPG에서 게임 봇 프로그램 탐지를 위한 플레이어 패턴 변화 모델에 관한 연구", 한국게임학회 논문지, 11(1), pp.121~130 (2011), 한국게임학회
  6. Steven Gianvecchio, "Battle of Botcraft : Fighting Bots in Online Games with Human Observational Proofs", Proceedings of the 16th ACM conference on Computer and Communications Security (2009)
  7. Seung-Ie Park, "A Comparison of Player Behaviors in the Spaces of SNG and MMORPG", Master, pp.2011
  8. Mirko Suznjevic, "MMORPG Player actions: Network performance, session patterns and latency requirements analysis", Multimedia Tools and Applications, 45(3), pp.191~214 (2009)
  9. 윤태복, "게임 플레이어의 행동 패턴을 이용한 동적인 게임 환경의 설계", 한국게임학회 논문지, 9(2), pp.125~134 (2009), 한국게임학회
  10. 박영표, "소셜 게임에서의 유저 시나리오와 특성화 「팜빌 2」와 「애니팡」을 중심으로", 한국컴퓨터게임학회논문지, 26(1), pp.47~59 (2013), (사)한국컴퓨터게임학회
  11. 박영표, "액션 기반 MORPG 유저 시나리오 특성화 사례 연구: 「던전앤파이터」와 「League of Legends」를 중심으로", 한국컴퓨터게임학회논문지, 26(2), pp.49~53 (2013), (사)한국컴퓨터게임학회

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