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Learning through game creation and game- career experience: A study of learners’ perceptions

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In this study, we indicate the importance of learning platforms in software education and the resulting changes in learners' perception of programming, game play and production through learning to produce real games using game editors (Game Editor, MarkersLab). After conducting programming education and game production-related classes using game editor as a learning platform, interviews and surveys were conducted for learners. Learners gave the opinion that "satisfied" was dominant in most items, and that it was interesting to experience the process of the game being produced. This study confirmed that the process of planning and producing games and discussing each other's games with other learners can be used as a good learning material for motivating software education and inducing interest. However, research on the revision of learning platforms that are not suitable for learners and the curriculum where continuing interest and learning can be maintained in future programming and game production is essential.

Abstract

In this study, we indicate the importance of learning platforms in software education and the resulting changes in learners' perception of programming, game play and production through learning to produce real games using game editors (Game Editor, MarkersLab). After conducting programming education and game production-related classes using game editor as a learning platform, interviews and surveys were conducted for learners. Learners gave the opinion that "satisfied" was dominant in most items, and that it was interesting to experience the process of the game being produced. This study confirmed that the process of planning and producing games and discussing each other's games with other learners can be used as a good learning material for motivating software education and inducing interest. However, research on the revision of learning platforms that are not suitable for learners and the curriculum where continuing interest and learning can be maintained in future programming and game production is essential.

참고문헌 (15)

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