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Game platform investigation for effective coding education

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초록

This study introduces coding education using functional computer game and board game. We direct compare two different types of the educational game for coding education and their learning achievements. The purpose of this study is mainly to compare the effect of the difference of game type on the learner's attitude, learning immersion, education satisfaction and preference for elementary school and junior high school students. In this study, we considered the effect of game platform type on learning and we suggested that when designing an educational game for coding, the proper combination of these platforms are important.

Abstract

This study introduces coding education using functional computer game and board game. We direct compare two different types of the educational game for coding education and their learning achievements. The purpose of this study is mainly to compare the effect of the difference of game type on the learner's attitude, learning immersion, education satisfaction and preference for elementary school and junior high school students. In this study, we considered the effect of game platform type on learning and we suggested that when designing an educational game for coding, the proper combination of these platforms are important.

참고문헌 (16)

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  6. ALHARTHI, Saleh, "The Role of Gamification in Motivating User Participation in Requirements Determinations", ~ (2017)
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  9. Marina Papastergiou, "Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation", Computers &Education, 52(1), pp.1~12 (2009)
  10. Mitchel Resnick, "Scratch: Programming for All", Communications of the ACM, 51, pp.61~67 (2009)
  11. Anabela Gomes, "An environment to improve programming education", International Conference on Computer Systems and Technologies, 4(19), pp.1~6 (2007)
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  15. 이은환, "스마트교육 환경에서 학습자 특성, 상호작용, 몰입, 지각된 유용성 및 학습만족도의 구조적 관계 분석 -초등학교를 중심으로-", 교육정보미디어연구, 19(3), pp.573~603 (2013), 한국교육정보미디어학회
  16. 박주연, "초등 스크래치 프로그래밍 수업에서 규명된 학습자특성, 학습몰입, 사고력 간의 구조적 관계", 초등교육연구, 28(4), pp.145~170 (2015), 한국초등교육학회

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