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게임 창작 활동이 초, 중등생의 소프트웨어에 대한 이해에 미치는 효과 연구

A Study on the effectiveness of software understanding through game creative activities for elementary and middle school students

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초록

Recently, the computer software has become an increasingly important share in the overall industry andmany countries have been adapted an early SW education as their mandatory curriculum in school forchildren. Most of the prior SW education curriculums had been focused on how to learn a programminglanguage to make a SW in a computer, but current SW education goal has been moved onto training thecomputational thinking to solve various problems with the computer, effectively. The paper exploits agame design activity as a good and fun tool to training such computational thinking for children. Theproposed game design activity consists of a series of systematic curriculums to design a creative game inoffline for the children who do not have any prior-knowledge of game. Participants first understand gameelements such game title, synopsis, rules, game-play, which are indispensable to make a game. Then theytry to understand what the fun is in the game and discuss with how to make such fun in the game. Finally,they have proposed a creative game design which is motivated by playing board-style games andiPad-games. With our assessment of the proposed activity, our game activity derives let the participants tocomputational thinking while creating the synopsis and game rules to define the game. It also revealedincreased interest and understanding of computer software. We expect that the proposed game designactivity could be an alternative to train computational thinking and a more holistic program to haveincreased interest and understanding of computer software for children.

Abstract

Recently, the computer software has become an increasingly important share in the overall industry andmany countries have been adapted an early SW education as their mandatory curriculum in school forchildren. Most of the prior SW education curriculums had been focused on how to learn a programminglanguage to make a SW in a computer, but current SW education goal has been moved onto training thecomputational thinking to solve various problems with the computer, effectively. The paper exploits agame design activity as a good and fun tool to training such computational thinking for children. Theproposed game design activity consists of a series of systematic curriculums to design a creative game inoffline for the children who do not have any prior-knowledge of game. Participants first understand gameelements such game title, synopsis, rules, game-play, which are indispensable to make a game. Then theytry to understand what the fun is in the game and discuss with how to make such fun in the game. Finally,they have proposed a creative game design which is motivated by playing board-style games andiPad-games. With our assessment of the proposed activity, our game activity derives let the participants tocomputational thinking while creating the synopsis and game rules to define the game. It also revealedincreased interest and understanding of computer software. We expect that the proposed game designactivity could be an alternative to train computational thinking and a more holistic program to haveincreased interest and understanding of computer software for children.

참고문헌 (43)

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