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A Study on Game Design Component Model using AHP

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초록

Due to the development of commercial game engines, technical skills in game production are gradually being standardized. Game design ability is emerging as a key to success. In order to understand what a fun game is, it is necessary to analyze and understand the game in detail. The purpose of this study is to present a game design component model that is helpful in game production practice and provide guidelines to ensure systematic game design during the game design process. This study designed a game design component hierarchy model through prior research on domestic and foreign game design components. The model consisted of 5 upper classes and 15 lower classes. The designed model was adopted using the AHP research methodology and applied to single-player games and multiplayer games to compare and analyze importance and priorities. Important components in single-player games were operation, rules, game play, storytelling, and characters, and important components in multiplayer games were balance, UI, rules, operation, and game play.

Abstract

Due to the development of commercial game engines, technical skills in game production are gradually being standardized. Game design ability is emerging as a key to success. In order to understand what a fun game is, it is necessary to analyze and understand the game in detail. The purpose of this study is to present a game design component model that is helpful in game production practice and provide guidelines to ensure systematic game design during the game design process. This study designed a game design component hierarchy model through prior research on domestic and foreign game design components. The model consisted of 5 upper classes and 15 lower classes. The designed model was adopted using the AHP research methodology and applied to single-player games and multiplayer games to compare and analyze importance and priorities. Important components in single-player games were operation, rules, game play, storytelling, and characters, and important components in multiplayer games were balance, UI, rules, operation, and game play.

참고문헌 (23)

  1. Ki-Teok Nam, "A Study on the Game Analysis Methods: Focusing on the Analysis of Game Components", Journal of Korean Game Society, 15(5), pp.19~28 (2015)
  2. Chanil Park, "Fun Factors by Game Genre", Journal of The Korea Contents Society, 7(12), pp.20~29 (2007)
  3. Seung-Ji Na, "The Effect of the Initial Content of MMORPG on the Immersive Experience of Users", Master, pp.2011
  4. Hyo-Suk Kim, "A Study on analysis component and reformative plan for Educational On-Line Game -especially on the User Interface Design elements-", Master, pp.2007
  5. Robin Hunicke, "MDA: A formal approach to game design and game research", Proceedings of the AAAI Workshop on Challenges in Game AI, 4 (2004)
  6. Ki-Teok Nam, "A Study on the Priority of Game Design Component by Genres", Journal of Korean Game Society, 21(5), pp.63~74 (2021)
  7. Hye-Jin Bae, "A study on the Priority of Virtual Reality game elements using Delphi and AHP : Focused on the FPS games", Master, pp.2003
  8. Young-Mi Hong, "A study on the preference for game components and the influence of community by the lifestyles of MMORPG players", Master, pp.2008
  9. Shi-Lingxi Tian, "A Comparative Study on the Components of Maintain MOBA Game Players’ Loyalty", Master, pp.2022
  10. Yu-Bin Oh, "A Study on the Correlation between Visual and Cognitive Attributes In user experience design", Master, pp.2018
  11. Gu-Gwang Kang, "An Effect of the Online Game Attribute on the Flow Factor and Game Loyalty", Master, pp.2006
  12. Su-Yeon Jeong, "A study on the flow factors in Social Network Game", Master, pp.2011
  13. Min Kim, "Study of Game Design Elements affecting Flow according to User’s Proficiency", Master, pp.2015
  14. XIAO SHI, "IPA Analysis on the Storytelling Components of Chinese martial arts Games", Master, pp.2021
  15. Ki-Teok Nam, "A Study on The Characteristics of Game Theme : Focusing RPGs in USA and Japan", Journal of Korean Game Society, 17(1), pp.41~50 (2017)
  16. Ki-Teok Nam, "A Study on the Personality Design of Game Characters using AHP", Doctor, pp.2020
  17. Ki-Teok Nam, "Basic Theories for Game Design", pp.152~170 (2019), Acornpub
  18. Jane McGonigal, "Reality Is Broken" (2012), RHK Korea
  19. Jesse Schell, "The Art of Game Design -A Book of Lens-", pp.60~67 (2016), Hongpub
  20. Dae-Sun Yong, "A study on game design theory considering fun elements" (2010), KOCCA
  21. Andrew Rollings, "Andrew Rollings and Ernest Adams on Game Design" (2004), Jeu Media
  22. Jeong-Nam Kim, "Game Design and Scenario to Determine Fate of Game" (2013), ebizbooks
  23. Ki-Teok Nam, "Game Concept Design" (2023), Gilbut

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