A Study on the Development of Board Game for Environment Education
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
This study is a study on the development of a board game for environmental education. To this end, a literature review and expert interviews were conducted to derive key mechanisms and terms. As a result of the study, an agreement was reached on nine items, and based on this, a prototype of the "Supro Maker" was produced and a play test was conducted. As a result, it was found that the initial purpose of the study was achieved by showing interest in the environment, the concept of ecological restoration, and an understanding of carbon neutrality. The "Supro Maker" developed through this study is expected to contribute to the role of not only a textbook for environmental education for children and adolescents, but also a role of driving an in-depth understanding of the environment and further enhancing the potential for changes in practice patterns.
Abstract
This study is a study on the development of a board game for environmental education. To this end, a literature review and expert interviews were conducted to derive key mechanisms and terms. As a result of the study, an agreement was reached on nine items, and based on this, a prototype of the "Supro Maker" was produced and a play test was conducted. As a result, it was found that the initial purpose of the study was achieved by showing interest in the environment, the concept of ecological restoration, and an understanding of carbon neutrality. The "Supro Maker" developed through this study is expected to contribute to the role of not only a textbook for environmental education for children and adolescents, but also a role of driving an in-depth understanding of the environment and further enhancing the potential for changes in practice patterns.
참고문헌 (20)
- 이은정, "한글 교육을 위한 기능성 보드게임 개발 연구", 한국게임학회 논문지, 22(4), pp.39~50 (2022), 한국게임학회
- 김주희, "환경교육용 보드게임 디자인 활동이 고등학생들의 환경적 지식, 환경 소양과 창의 공학적 문제해결 성향에 미치는 영향", 대한지구과학교육학회지, 15(1), pp.117~131 (2022), 대한지구과학교육학회
- 김순식, "환경콜라주 제작수업이 영재학생들의 환경인식에 미치는 효과", 한국환경과학회지, 19(8), pp.1067~1076 (2010), 한국환경과학회
- 김광명, "서비스디자인방법을 활용한 초등학생 안전 교육용 보드게임의 개발", 디자인학연구, 30(2), pp.101~121 (2017), 한국디자인학회[DOI]
- 임지원, "‘논산, 잃어버린 보물을 찾아서’보드게임 개발 연구", 한국엔터테인먼트산업학회논문지, 15(8), pp.457~464 (2021), 한국엔터테인먼트산업학회[DOI]
- 정미아, "교육용 온라인 게임의 교육적 요소 분석 - 레알팜 게임을 중심으로 -", 한국엔터테인먼트산업학회논문지, 14(3), pp.173~180 (2020), 한국엔터테인먼트산업학회[DOI]
- Daehyung Lee, "A study of combinatorial aspects: Fun and learning games in serious education", Journal of the Korean Game Society, 11(1), pp.15~24 (2011)
- Kwonwoo Yoo, "Designing and Implementing Functional Games for Children", Journal of the Korean Game Society, 15(4), pp.19~28 (2015)
- 김태연, "개정 누리과정에 기초한 유아교육현장의 보드게임 활용 가능성", 한국엔터테인먼트산업학회논문지, 14(5), pp.147~158 (2020), 한국엔터테인먼트산업학회[DOI]
- 정안순, "보드게임요법이 만성 정신분열병 환자의 실행능력에 미치는 효과", 가정간호학회지, 18(1), pp.40~47 (2011), 한국가정간호학회
- 임지원, "복합기제 텍스트의 확장 의미에 대한 수용자의 인지적 재구성 : 서사적 미디어 표현을 활용한 의사소통 교육을 위해", 한국엔터테인먼트산업학회논문지, 15(7), pp.137~143 (2021), 한국엔터테인먼트산업학회[DOI]
- 김시영, "에너지교육용 보드게임 평가도구의 개발 및 적용 사례연구", 에너지기후변화교육, 4(2), pp.193~201 (2014), 에너지기후변화교육학회
- McCaslin, M, "Complaint cognition : The misalliance of management and instructional goals in current school reform", Educational Researcher, 21(3), pp.4~17 (1992)
- 허설화, "어린이를 대상으로 하는 미세먼지 예방 보드게임 개발을 통한 교육적 효과 연구", 한국게임학회 논문지, 16(6), pp.101~110 (2016), 한국게임학회
- Yujin Seo, "Developing an Educational Board Game for Effective Water Resources Education", Korean Society for Environmental Education, Academic Proceedings, pp.203~208 (2010)
- Jichul Yoo, "Exploring Environmental Board Games and Creating a Board Game with a Christian Environmental Perspective", Korean Society for Environmental Education, pp.352~354 (2019)
- Youngkyun Baek, "Understanding and Applying Game-Based Learning", pp.2006
- Korea Creative Content Agency Researching the educational effectiveness of board games and developing learning guides, , ~ (2011)
- Clark C. Abt, "Serious Game", pp.6~ (1970), Viking Press
- Functional game performance analysis and activation, "Taebyung Yoon", Korea Creative Content Agency, 3~19 (2018)
