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영화의 장르와 내러티브 이벤트에 의한 비주얼 이펙트의 유형 연구

A Study on the Visual Effects Patterns by Genre and Narrative Events

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참고문헌

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주제분류영화

초록

This research argues about visual effects patterns by genre and narrative events. Previous researches were categorized with narrative and technical methods at the same time. For this paper, the patterns are sequentially analyzed by technical methods from event which are found in narrative elements in genre analysis. Action-adventure, Disaster, Epic and Spectacle, Horror, and Science Fiction are made up with narrative elements which are naturally related with use of visual effects and representing the significant 13 films contributed to visual effects. In those films, we could find narrative categories; time and space, violence and action, computing images, humanized creatures and body transformation, Grenzsituation, and illusion and magic. From there it goes to compromise with visual effects technologies and those results lead 14 patterns of visual effects aspects. These aspects will become a fundamental basis of research on the priority order for visual effect technology.

Abstract

This research argues about visual effects patterns by genre and narrative events. Previous researches were categorized with narrative and technical methods at the same time. For this paper, the patterns are sequentially analyzed by technical methods from event which are found in narrative elements in genre analysis. Action-adventure, Disaster, Epic and Spectacle, Horror, and Science Fiction are made up with narrative elements which are naturally related with use of visual effects and representing the significant 13 films contributed to visual effects. In those films, we could find narrative categories; time and space, violence and action, computing images, humanized creatures and body transformation, Grenzsituation, and illusion and magic. From there it goes to compromise with visual effects technologies and those results lead 14 patterns of visual effects aspects. These aspects will become a fundamental basis of research on the priority order for visual effect technology.

참고문헌 (22)

  1. 토마스 샤츠, "할리우드의 장르구조" (1995), 한나래
  2. 문재철, "현대영화에서 내러티브와 스펙터클의 관계:공상과학영화의 특 수효과와 관객성을 중심으로" (2004), 문학과 영상
  3. Hayward, Philip, "Future Visions: New Technology of the screen" (1993), BFI Publishing
  4. King, Geoff, "Science Fiction Cinema: From Outerspace to Cyberspace (Short Cuts)" (2000), I.B.Tauris & Co Ltd
  5. Mcclean, Shilo T., "Digital Storytelling: The narrative power of visual effects in film" (2007), MIT Press
  6. Neale, Steve, "Genre and hollywood" (2000), Routledge
  7. Neale, Steve, "Genre and Contemporary Hollywood: Hollywood Production Trends in the Era of Globalisation", pp.1990~99 (2002), British Film Institute
  8. Duncan, Jody, "Cool cars, hot women and hard bastard men" (2005), Cinefex
  9. Fordham, Joe, "Return of the King" (2006), Cinefex
  10. "꼬마 돼지 베이브 (Babe, 1995)", ~
  11. "매트릭스 (The Matrix, 1999)", ~
  12. "반지의 제왕 1, 2, 3 (Lord of the Rings: The Fellowship of the Ring, 2001), Lord of the Rings: The Return of the King (2003), Lord of the Rings: The Two Towers (2002)", ~
  13. "씬 시티 (Sin City, 2005)", ~
  14. "제5원소 (The Fifth Element, 1997)", ~
  15. "쥬라기 공원 (Jurassic Park, 1993", ~
  16. "천국보다 아름다운 (What Dreams May Come, 1998)", ~
  17. "포레스트 검프 (Forrest Gump, 1994)", ~
  18. "캐러비안의 해적: 망자의 함 (Pirates of the Caribbean: Dead Man’s Chest, 2006)", ~
  19. "킹콩 (King Kong, 2005)", ~
  20. "타이타닉 (Titanic, 1997)", ~
  21. "터미네이터 2: 심판의 날(Terminator 2: Judgment Day, 1991)", ~

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