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3D CG 툴에서의 2D 애니메이션 타이밍 구현에 관한 연구

A Study of Timing embodiment of 2D animation in 3D Computer-Graphics Tools

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참고문헌

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초록

The boundary of embodiment method for animation production is getting disappeared lately. 3D animation that is intended to visualize 2D animation, 3D animation that is intended to visualize clay-animation, and production that combines flash and traditional cell-animation in 3D animation production is being produced one after another. It is not so successful to create various contents despite of those numerous attempts, which is resulted by the low production efficiency of combination among different production methods. To resolve this problem, it is necessary to make 2D cell-animation or 3D animation in one tool that combines functions. This study is going to research a system to enhance efficiency of animation production through several methods such as clip-save by application of required images for each frame, not for sequences, and a program that applies movement of 3D objects and intuitive timing of cell-animation together using a developed plug-in in 3D tools from the ‘lunchbox’ function that is used to figure out timing in 2D cell-animation production, and observe the result of the study for hereafter.

Abstract

The boundary of embodiment method for animation production is getting disappeared lately. 3D animation that is intended to visualize 2D animation, 3D animation that is intended to visualize clay-animation, and production that combines flash and traditional cell-animation in 3D animation production is being produced one after another. It is not so successful to create various contents despite of those numerous attempts, which is resulted by the low production efficiency of combination among different production methods. To resolve this problem, it is necessary to make 2D cell-animation or 3D animation in one tool that combines functions. This study is going to research a system to enhance efficiency of animation production through several methods such as clip-save by application of required images for each frame, not for sequences, and a program that applies movement of 3D objects and intuitive timing of cell-animation together using a developed plug-in in 3D tools from the ‘lunchbox’ function that is used to figure out timing in 2D cell-animation production, and observe the result of the study for hereafter.

참고문헌 (7)

  1. 김기홍, "다수의 대용량인 3D Render 파일을 위한 3D CG 소프트웨어와 독립적으로 Render Option 값 추출과 적용 가능한 Rendering Tool 구현", 애니메이션연구, 3(1), pp.7~30 (2007), 한국애니메이션학회
  2. 김현빈, "휜히보이는 디지털시네마" (2006), U-북
  3. 채일진, "애니메이션 효율적 공정관리를 위한 캐릭터 셋업", 한국콘텐츠학회 논문지, 7(4), pp.133~140 (2007), 한국콘텐츠학회
  4. 최철영, "효율적인 모션캡처 Animation 수정을 위한 FK Animation을 IK Animation 방식으로의 수정에 관한 연구", 한국콘텐츠학회논문지, 3(2) (2006), 한국콘텐츠학회
  5. 3D 애니메이션 기술, "시장 보고서", 2000
  6. Alias, "The Art of Maya", Alias System, ~ (2005)
  7. Alias, "Maya 8.5 Help Documents", Alias System, ~ (2007)

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