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플렉서블(Flexible)미디어에 최적화된 3D애니메이션 융합기술 개발을 통한 몰입 향상에 관한 연구 -미디어 공연영상을 중심으로-

A Study on the Immersion Improvement through 3D Animation Convergence Technology Optimized Flexible Media -Focused on Media Performance Movie-

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초록

Current development in flexible media leads to the expectation on the development demands of new contents. This kind of phenomenon in the aspects of flexible display is due to the needs of studying how to embed such various contents effectively stressed more than the needs to make slim, light, and bendable technically. Especially, the various formation of a flexible display is possible at the medium such as a public performance which has relatively less limit on the space. In addition, it is expected to have various effects possible since the reaction can be interactive in accordance with the changes in the point of view of audiences or locations of flexible display in the 3 dimensional animation. This study focused on from the notion of flexible media which should be investigated and analyzed in order to get the result as expected and stated above to 3D technology and fusion technology optimizing 3D animation on the production result of flexible media that can be presented to the public immediately. If this kind of study continues, the technology that can help audiences engross more to the play, performance and presentation through the flexible media and various kinds of contents development are expected to get as a result.

Abstract

Current development in flexible media leads to the expectation on the development demands of new contents. This kind of phenomenon in the aspects of flexible display is due to the needs of studying how to embed such various contents effectively stressed more than the needs to make slim, light, and bendable technically. Especially, the various formation of a flexible display is possible at the medium such as a public performance which has relatively less limit on the space. In addition, it is expected to have various effects possible since the reaction can be interactive in accordance with the changes in the point of view of audiences or locations of flexible display in the 3 dimensional animation. This study focused on from the notion of flexible media which should be investigated and analyzed in order to get the result as expected and stated above to 3D technology and fusion technology optimizing 3D animation on the production result of flexible media that can be presented to the public immediately. If this kind of study continues, the technology that can help audiences engross more to the play, performance and presentation through the flexible media and various kinds of contents development are expected to get as a result.

참고문헌 (5)

  1. Bruce Gooch, "Non-Photorealistic Rend" (2001), AK Peters
  2. Thomas Strothotte, "Non-Photorealistic Computer Graphics Modeling, Rendering, and Animation" (2002), Morgan Kaufmann
  3. Trish&Chris Meyer, "Creating Motion Graphics with After Effects" (2000), CMP
  4. 플렉서블 디스플레이, "홍성화", ~ (2005)
  5. 플렉서블 OTFT, "E-Paper 기술개발 동향", 이용욱, 2007

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