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논문KCI 등재

컴퓨터 그래픽 및 애니메이션 발달 과정에 대한 고찰

Study on a Development Process of Computer Graphics and Animation

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참고문헌

키워드

주제분류영화

초록

The tremendous success story about Pixar studio over Walt Disney Studios' legend did not happen in one night. The evolution of computer graphics technology began in the 1970s. The talented computer scientists in the laboratories of colleges and industry have created successfully innovated hardware and software for the new form of animation. At the same time, the various animation or fine artists and technicians have applied new technology on their art works to expand and advance the skill of making computer generated animation. The experiment and investment to commercializing and industrializing 3D computer animation have taken about 25 years. After Steve jobs co-founder and chairman of Apple Computer purchased the computer division of Lucas and incorporated it as an independent company, He had annually invested million dollars for about 9 years without any profits. Through making the 3D short animation, Pixar could have capability to lead the computer animation industry both technically and aesthetically. The reason of the success of Pixar's animation is not about technology but a solid story with memorable characters. Korean animation productions tried a couple of commercial animation to hit the big time, they all did not succeed. They should invest technically and aesthetically to build a better environment of the animation industry as well as Pixar have done for the future of animation industry in Korea,

Abstract

The tremendous success story about Pixar studio over Walt Disney Studios' legend did not happen in one night. The evolution of computer graphics technology began in the 1970s. The talented computer scientists in the laboratories of colleges and industry have created successfully innovated hardware and software for the new form of animation. At the same time, the various animation or fine artists and technicians have applied new technology on their art works to expand and advance the skill of making computer generated animation. The experiment and investment to commercializing and industrializing 3D computer animation have taken about 25 years. After Steve jobs co-founder and chairman of Apple Computer purchased the computer division of Lucas and incorporated it as an independent company, He had annually invested million dollars for about 9 years without any profits. Through making the 3D short animation, Pixar could have capability to lead the computer animation industry both technically and aesthetically. The reason of the success of Pixar's animation is not about technology but a solid story with memorable characters. Korean animation productions tried a couple of commercial animation to hit the big time, they all did not succeed. They should invest technically and aesthetically to build a better environment of the animation industry as well as Pixar have done for the future of animation industry in Korea,

참고문헌 (19)

  1. Thoma G. Smith, "특수효과기술" (1993), 영화진흥공사
  2. John Halas, "애니메이션의 이론과 실제" (2000), 신아사
  3. Louis Giannetti, "영화의 이해" (2003), 현암사
  4. Shamus Culhane, "애니메이션 제작" (2002), 커뮤니케이션북스
  5. Thomas A. Ohanian, "디지털 필름 메이킹" (2001), 책과 길
  6. Barbara Clark, "영화와 TV 제작의 포스트프로덕션" (2002)
  7. 임정택, "세계영화사 강의" (2004), 연세대학교 출판부
  8. Isaac victor Kerlow, "The Art of 3 Computer animation and Imaging" (1996), Kerlow
  9. Eliane Strosberg, "예술과 과학" (2007), 을유문화사
  10. Mark Cotta Vaz, "Craig Barron" (2002), The Invisible Art
  11. Rick Parent, "Computer Animation Algrithms and Techniques" (2002), Morgan Kaufmann Publishers
  12. The Making of Andre and Wallly B, "Alvy Ray Smith", Computer Graphics Department ILM, ~ (1984)
  13. 이재규, "애니메이션에서 리얼리티의 역사적 변용", 만화애니메이션연구, (8) (2005)
  14. 김진홍, "컴퓨터애니메이션 룩소 주니어에 관한 일반적 연구", 시각디자인학연구, (13) (2003)

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