‘스토리텔링’기법을 통한 가구디자인 학습방법 개발
Development of Teaching Method for Furniture Design through 'Story telling'
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초록
This Study has been conducted with many concerns about various teaching methods that attainable the substantial learning process of practical affair system in order to cope with the rapidly changing situation of the times and the educational environment in the field of design. Design Process Studying Method which utilizes ‘Story Telling‘ as the process where the whole learning is achievable, in accordance with the educational target of the creative professional technician training that complies with the requirement of the times, and by progress of the integrated structure dividing as 1, 2, 3 stages, it doubles various studying effect, and it enables to expect the connection studying effect with other study-subject. Since the process of such program induces the positive participation of the student, it was known that a superior interchange of information is attainable, and due to its enthusiasm and interest on the study, the participating rate for study was appeared very highly.
Abstract
This Study has been conducted with many concerns about various teaching methods that attainable the substantial learning process of practical affair system in order to cope with the rapidly changing situation of the times and the educational environment in the field of design. Design Process Studying Method which utilizes ‘Story Telling‘ as the process where the whole learning is achievable, in accordance with the educational target of the creative professional technician training that complies with the requirement of the times, and by progress of the integrated structure dividing as 1, 2, 3 stages, it doubles various studying effect, and it enables to expect the connection studying effect with other study-subject. Since the process of such program induces the positive participation of the student, it was known that a superior interchange of information is attainable, and due to its enthusiasm and interest on the study, the participating rate for study was appeared very highly.
참고문헌 (4)
- 이인화, "디지털 스토리텔링", pp.13~ (2003), 황금가지
- 김의숙, "문학콘텐츠와 스토리텔링", pp.5~ (2005), 도서출판 역락
- 이재홍, "게임 시나리오 작법론", pp.36~ (2004), 도서출판 정일
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