본문 바로가기
KERD
논문KCI 등재후보

A Study on Game Rating in KOREA for Juvenile Addiction and CRIME Prevention

0

조회

0

다운로드

2

인용

0

참고문헌

키워드

주제분류학제간연구

초록

The purpose of this study is to analyze present condition and problem of game rating system in Korea. Consequently this study will offer effective ways to review rating and to reduce on-line crime. As the technology of game consoles advances and the age brackets of game consumers expand, computer and video games have been diversified both in content and expressions. Given this phenomenon, social requirements have intensified, and a typical requirement is related to the influence that the content of a game may have on young people. In reality, increase of on-line game user caused various social problem. In addition, item-related crime of on-line has been increased lately because of growing on line market. In connection with this situation, the academic world has been interested in the game rating system to control social problems of online-games effectively. To fulfill those social need, the Game Rating and Administration Committee was established in December, 2013 under The Game Industry Promotion Act(abbreviated as Games Act) as a public organization for fostering the sound game culture and developing the game industry in Korea. In rating games or entertainment software pursuant to Article 21 of the Games Act, the Game Ratings Board shall ensure the ethical and public nature of games, protect children and youth, and respect the creativity and autonomy of the games. Games provided under Article 2 subparagraph 1 of the Games Act shall be reviewed by the Board when they are produced for sale or provision for use. Korean game rating system is the advanced system to control social problems of online-games effectively. But reform measures have to be asked to solve the performance problems. We suggest the followings. First, to pass on information to game rating, the introduction of various cooperation strengthening method like ESRB is required, and all this depends on the growth of partnership. Second, it is required content descriptor regulations to prevent the game addiction of users. Addiction criteria for games shall be by internet game addiction diagnostic scale. Third, The Game Act will need to be updated to reflect recent changes in Korean game culture similar to the CERO in Japan. Finally, rating system in Korea is not considering Interactive Elements. And with the introduction of Interactive Elements, game users will have greater information of on-line games.

Abstract

The purpose of this study is to analyze present condition and problem of game rating system in Korea. Consequently this study will offer effective ways to review rating and to reduce on-line crime. As the technology of game consoles advances and the age brackets of game consumers expand, computer and video games have been diversified both in content and expressions. Given this phenomenon, social requirements have intensified, and a typical requirement is related to the influence that the content of a game may have on young people. In reality, increase of on-line game user caused various social problem. In addition, item-related crime of on-line has been increased lately because of growing on line market. In connection with this situation, the academic world has been interested in the game rating system to control social problems of online-games effectively. To fulfill those social need, the Game Rating and Administration Committee was established in December, 2013 under The Game Industry Promotion Act(abbreviated as Games Act) as a public organization for fostering the sound game culture and developing the game industry in Korea. In rating games or entertainment software pursuant to Article 21 of the Games Act, the Game Ratings Board shall ensure the ethical and public nature of games, protect children and youth, and respect the creativity and autonomy of the games. Games provided under Article 2 subparagraph 1 of the Games Act shall be reviewed by the Board when they are produced for sale or provision for use. Korean game rating system is the advanced system to control social problems of online-games effectively. But reform measures have to be asked to solve the performance problems. We suggest the followings. First, to pass on information to game rating, the introduction of various cooperation strengthening method like ESRB is required, and all this depends on the growth of partnership. Second, it is required content descriptor regulations to prevent the game addiction of users. Addiction criteria for games shall be by internet game addiction diagnostic scale. Third, The Game Act will need to be updated to reflect recent changes in Korean game culture similar to the CERO in Japan. Finally, rating system in Korea is not considering Interactive Elements. And with the introduction of Interactive Elements, game users will have greater information of on-line games.

참고문헌 (12)

  1. 김학범, "청소년 범죄예방을 위한 게임물 등급제도에 관한 연구", 한국범죄정보연구, 3(2), pp.51~71 (2017), 한국사회안전 범죄정보학회
  2. 김종일, "게임물 등급분류 제도의 문제점 및 개선의 방향", 외법논집, 41(4), pp.89~117 (2017), 법학연구소[DOI]
  3. 전대양, "온라인게임 중독 규제에 대한 이슈와 자율규제방안에 관한 연구", 경찰학논총, 9(2), pp.151~175 (2014), 경찰학연구소[DOI]
  4. 김현수, "게임중독에 관한 법제의 변화", 한국중독범죄학회보, 4(1), pp.40~57 (2014), 한국중독범죄학회
  5. 김학범, "게임물 규제방안에 관한 연구", 한국중독범죄학회보, 7(1), pp.44~64 (2017), 한국중독범죄학회
  6. Kwon BM, "The Relationships among Com-puter Game Addiction Peer Relationships and Aggression of Children", Korean Journal of Educational Therapist, 3(1), pp.39~62 (2011)
  7. 김학범, "인터넷 중독 범죄에 대한 음악치료적 접근에 관한 연구", 한국중독범죄학회보, 2(2), pp.65~87 (2012), 한국중독범죄학회
  8. Game Rating and Administration Commit-tee, "Rating Review Regulation", ~ (2018)
  9. "The Game Industry Promotion Act", ~ (2018)

관련 논문AI추천

이 간행물의 다른 논문 (3건)