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게임 리터러시 검사를 위한 태도 영역 문항 개발 연구

A Study on the Development of Attitude Domain Questionnaire for Game Literacy Test

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참고문헌

키워드

주제분류학제간연구

초록

본 연구에서는 초등학생 대상의 게임 리터러시 검사를 위해 정량적 검사가 가능한 태도 영역 문항을 개발하였다. 선행연구를 바탕으로 게임 리터러시 프레임워크의 태도 영역에 해당하는 9개 특성요인인 자기효능감, 감정 조절, 책임감, 도전 의식, 집중력, 과제집착력, 협동능력, 리더십, 의사소통능력 등을 평가하는 문항 45개를 초안으로 제작하였다. 이후, 전문가 16명을 대상으로 1차 델파이 조사를, 전문가 14명을 대상으로 2차 델파이 조사를 시행하였다. 내용타당도, 수렴도, 합의도, 안정도 수치를 기준으로 전문가들로부터 문항의 타당성을 확보하여 역문항 4개를 포함한 총 27개의 태도 영역 평가 문항을 개발하였다. 27개의 문항은 9개의 평가요소별 3개 문항씩 구성되었고, 평가대상의 수준에 적합하게 용어를 수정하여 초등학교 저학년용(1∼2학년)과 초등학교 중·고학년용(3∼6학년)으로 각 1세트씩 구성하였다. 마지막으로 본 연구의 시사점과 후속 연구에 대한 제언을 각각 세 가지씩 도출하였다.

Abstract

In this study, a questionnaire in the attitude domain that can perform a quantitative test was developed for the game literacy test for elementary school students. Based on previous studies, 45 questions were drafted to evaluate the nine characteristic factors corresponding to the attitude area of the game literacy framework, such as self-efficacy, emotion regulation, responsibility, challenge consciousness, concentration, task obsession, cooperative ability, leadership, and communication ability. After that, the first Delphi survey was conducted on 16 experts, and the second Delphi survey was conducted on 14 experts. Based on the content validity, convergence, consensus, and stability figures, the validity of the question was secured from experts, and a total of 27 attitude area evaluation items including 4 reverse questions were developed. The 27 questions consisted of 3 questions for each of 9 evaluation elements, and the terms were modified to suit the level of the evaluation target, and each set was composed of lower grades in elementary school (1st to 2nd grade) and middle and high school (3rd to 6th grade) in elementary school. Finally, three implications for this study and suggestions for subsequent studies were drawn respectively.

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