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3D 영화에서 클로즈업의 미학적, 기술적 변화

Aesthetic and Technical Change of Close-up in 3D Film

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3D Film is coming to the attention after the success of the <Avatar>. One in the factors that a 3D gust of 1950's cannot continuously follow, and failed was a Human Factors. James Cameron has overcame ‘Human Factors’ through the experiment of 2 hours 40 minutes, so it is hard to pass by that it is fashion. I cannot but admit 3D Film is a period of transition going to hologram, Characteristic aesthetic study of 3D Film only is certainly necessary. 3D is exchanging the grammar of Film very much. In this study, I will focus to the close-up, among a lot of film aesthetics changed to 3D. First I will look into the process of a technical change in 3D Film and study it about aesthetic changes of close-up in 3D Film. I'll analyze it as divided to three chapters, Z axis, Off screen, Duration time. And I try to consider about figures of the past, now and a future close-up through this study.

Abstract

3D Film is coming to the attention after the success of the <Avatar>. One in the factors that a 3D gust of 1950's cannot continuously follow, and failed was a Human Factors. James Cameron has overcame ‘Human Factors’ through the experiment of 2 hours 40 minutes, so it is hard to pass by that it is fashion. I cannot but admit 3D Film is a period of transition going to hologram, Characteristic aesthetic study of 3D Film only is certainly necessary. 3D is exchanging the grammar of Film very much. In this study, I will focus to the close-up, among a lot of film aesthetics changed to 3D. First I will look into the process of a technical change in 3D Film and study it about aesthetic changes of close-up in 3D Film. I'll analyze it as divided to three chapters, Z axis, Off screen, Duration time. And I try to consider about figures of the past, now and a future close-up through this study.

참고문헌 (10)

  1. 데이비드 보드웰, "세계영화사: 영화의 발명에서 무성영화 시대까지 1880s∼1929" (2000), 시각과 언어
  2. 이승현, "3D 입체영화 제작기술" (2010), 진샘미디어
  3. 벨라 발라즈, "가시적 인간, In 영화의 이론" (2003), 동문선
  4. 자크 오몽, "영화 속의 얼굴" (2006), 마음산책
  5. 오정민, "이마주" (2006), 東文選
  6. 질 들뢰즈, "시네마Ⅰ 운동-이미지" (2002), 시각과 언어
  7. 질 들뢰즈, "철학이란 무엇인가" (1995), 현대미학사
  8. 최양현, "3D 입체영상제작 워크북" (2010), 한국콘텐츠진흥원
  9. 파스칼 보니체, "비가시 영역: 영화적 리얼리즘에 관하여" (2001), 정주
  10. 심은진, "3D 영화에서 프레임과 외화면의 개념", 문학과 영상, 12(4), pp.1037~1053 (2011), 문학과영상학회

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