본문 바로가기
KERD
논문KCI 등재

PPM 이주이론 기반 블록체인 게임으로의 전환의도에 관한 연구

A Study on the Intention of Switching to a Blockchain Game Based on PPM Migration Theory

0

조회

0

다운로드

3

인용

0

참고문헌

키워드

주제분류과학기술학

초록

최근 온라인 게임 아이템을 재화로 인정할 수 있는지에 대해서 긍정적인 시각과 부정적인 시각이팽팽히 맞서고 있다. 게임 내 아이템에 대해서는 재산 이익으로 인정될 수 있지만, 게임 시장은 아직 아이템 위변조 등의 문제를 해결하지 못하고 있다. 그에 비해 대체 불가능한 토큰인 NFT 기반의 블록체인 게임은 이러한 문제점을 해결할 수 있다는 점을 기반 삼아 빠른 성장 추세를 비추고 있다. 하지만 전통 게임 소비자가 블록체인 게임으로 전환하는 주요 요인 등에 대한 분석 연구는 상대적으로 적은 상황이다. 따라서 본 논문에서는 마이그레이션 이론에서의 PPM 프레임워크를 기초로 하여 게임 이용자가전통적인 형태의 게임에서 블록체인 게임으로의 전환하는 의도에 영향을 미치는 요소를 연구하고자 하였다. 484부의 설문 결과를 PLS 3 버전으로 분석한 결과, 기존 전통 게임에서 블록체인 게임으로 전환하려는 의도는 단계별 거래 투명성과 보안 위험에 의해 영향을 받는다는 것을 확인할 수 있었다.

Abstract

Recently, positive and negative views are strongly opposed to whether online game items can be recognized as goods. In-game items can be recognized as property gains, but the game market has not yet solved problems such as forgery and alteration of items. In contrast, NFT-based blockchain games are showing rapid growth based on the fact that they can solve these problems. However, there are relatively few analytical studies on the main factors for traditional game consumers to switch to blockchain games. Therefore, in this paper, based on the PPM framework in migration theory, we tried to study the factors that affect game users' intention to switch from traditional games to blockchain games. As a result of analyzing 484 survey results with the PLS 3 version, it was confirmed that the intention to switch from existing traditional games to blockchain games is affected by step-by-step transaction transparency and security risks.

참고문헌 (37)

  1. 조은하, "블록체인 게임과 게임산업의 패러다임 전환", 한국게임학회 논문지, 22(5), pp.57~72 (2022), 한국게임학회
  2. G-H. Ryu, "The design of blockchain-based anti-tampering system for in-game items", Master, pp.2021
  3. "NonFungible"[URL]
  4. R. Chohan, "What marketers need to know about non-fungible tokens(NFTs)", Business Horizons, 66(1), pp.43~50 (2021)
  5. D-S. Kang, "Effects of blockchain’s inherent technology characteristics on service acceptance intention", Ph.D, pp.2021
  6. O-J. Kim, "Determinants of intention to use cryptocurrency donation service", Master, pp.2021
  7. Kim Sung Jin, "A Study on the Improvement of Transparency and Efficiency in the Inter-Korean Payment System: A Study on the Application of Blockchain System", 북한학연구, 15(1), pp.105~131 (2019), 북한학연구소[DOI]
  8. "Blockchain technology concept and application status"[URL]
  9. JongWook Im, "A Study on the Isues and Policy Considerations of the Game Industry Promotion Act with the Introduction of NFT Items in the Metaverse Era", 홍익법학, 22(3), pp.83~103 (2021), 법학연구소[DOI]
  10. HyunSun Park, "스마트 가전의 전환의도에 영향을 미치는 요인에 관한 연구 : Push-Pull-Mooring의 관점", 디지털융복합연구, 16(2), pp.127~137 (2018), 한국디지털정책학회[DOI]
  11. 최성원, "대체불가능토큰(NFT)기반 블록체인 게임의 비즈니스모델 혁신요소 연구 : 게임 내 디지털 자산 유통 플랫폼 ‘플레이댑’ 사례를 중심으로", 한국게임학회 논문지, 21(2), pp.123~138 (2021), 한국게임학회
  12. Hae-Sang Jung, "Inclination to Gambling on Game-items Transaction of Dapp Game", Sogang Law Journal, 9(3), pp.113~141 (2020), The Institute for Legal Studies, Sogang University[DOI]
  13. "Fair Trade Commission"[URL]
  14. M. Dowling, "Fertile LAND : Pricing non-fungible tokens", Finance Research Letters, 44, pp.102096~ (2022)
  15. M. Nadini, "Mapping the NFT revolution: market trends, trade networks, and visual features", Scientific reports, 11(1), pp.1~11 (2021)
  16. P-J. Boyle, "Exploring contemporary migration" (1998), Longman
  17. S-M. Keaveney, "Customer switching behavior in online services: An exploratory study of the role of selected attitudinal, behavioral, and demographic factors", Journal of the Academy of Marketing Science, 29(4), pp.374~390 (2001)
  18. B. Moon, "Paradigms in migration research : exploring ‘moorings’ as a schema", Progress in Human Geography, 19(4), pp.504~524 (1995)
  19. H-S. Bansal, "Migrating”to new service providers: Toward a unifying framework of consumers’ switching behaviors", Journal of the Academy of Marketing Science, 33(1), pp.96~115 (2005)
  20. Cheng, Y. Yang, "Cyber migration: An empirical investigation on factors that affect users'switch intentions in social networking sites", 42nd Hawaii international conference on system sciences (2009)
  21. H-S. Jung, "The Legal Theory of Transactions in Game-Item on Internet", Joong-Ang Legal Study, 5(3), pp.266~267 (2003)
  22. A. Parasuraman, "ES-QUAL a multiple-item scale for assessing electronic service quality", Journal of Service Research, (7), pp.213~233 (2005)
  23. Kwon, Hyuk Jun, "A study on the tradability and scalability of NFT -Focusing on linking with alternative exchanges-", 지급결제학회지, 13(1), pp.257~272 (2021), 한국지급결제학회[DOI]
  24. V. Buterin, "The Meaning of Decentralization", Medium, ~ (2017)
  25. 서광규, "TAM과 VAM을 적용한 기업의 클라우드 서비스 채택의도의 영향요인 분석", 디지털융복합연구, 11(12), pp.155~160 (2013), 한국디지털정책학회[DOI]
  26. R. Agarwal, "Time flies when you're having fun: Cognitive absorption and beliefs about information technology usage", 24(4), pp.665~694 (2000), Management Information Systems Research Center, University of Minnesota
  27. S. Kitchell, "Corporate culture, environmental adaptation, and innovation adoption: A qualitative", quantitative approach, 1995, pp.23, 195~205
  28. Jae-Hyun Kwak, "Consumer Acceptance Intention on Block Chain Consensus Mechanismbased Payment System", Information Systems Review, 21(3), pp.27~47 (2019), Korea Society of Management Information Systems[DOI]
  29. H. Aarts, "Predicting behavior from actions in the past : Repeated decision making or a matter of habit", Journal of Applied Social Psychology, 28(15), pp.1355~1374 (1998)
  30. C. Liao, "The roles of habit and web site quality in ecommerce", International Journal of Information Management, 26(6), pp.469~483 (2006)
  31. Y. Sun, "Understanding users' switching behavior of mobile instant messaging applications : An empirical study from the perspective of push-pull-mooring framework", Computers in Human Behavior, 75, pp.727~738 (2017)
  32. A-S. Dick, "Customer loyalty : Toward an integrated conceptual framework", Journal of the Academy of Marketing Science, 22(2), pp.99~113 (1994)
  33. T-C. Lin, "Understanding the determinants of consumers' switching intentions in a standards war", International Journal of Electronic Commerce, 19(1), pp.163~189 (2014)
  34. S. Cheng, "An empirical investigation of users’voluntary switching intention for mobile personal cloud storage services based on the push-pull-mooring framework", Computers in human behavior, 18, pp.198~215 (2019)
  35. 조현진, "신뢰가 불평행동과 전환의도에 미치는 영향", 대한경영학회지, 25(3), pp.1379~1397 (2012), 대한경영학회[DOI]
  36. C-M. Ringle, "SmartPLS 3. Boenningstedt" (2015), SmartPLS GmbH
  37. J-C. Anderson, "Structural equation modeling in practice : A review and recommended two-step approach", Psychological Bulletin, 103(3), pp.411~ (1988)

관련 논문AI추천

이 간행물의 다른 논문 (7건)