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Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System

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주제분류컴퓨터학

초록

Cooperative Group Games (CGG) emphasize participation, challenges and fun by cooperation among group members rather than competition. CGGs have been proven to be an efficient education method that teaches the value of cultivating cooperation skills, discipline, and sense of public order for tackling problems together through various types of interactions. When integrated with computer game technology, the general classic CGG can be reborn with new educational and entertaining aspects. To combine the joy of physical movement of group games and the richness of computer game contents, a motion based arcade CGG has been developed in this study, based on the original ideas and structures of classic off-line CGGs. While implementing the classic game concepts in arcade environment, various design attributes have been considered and applied, which were supposed to promote cooperative game play. Overall, the process of the implementation and test results of our four CGGs suggest several design strategies for effective arcade CGGs.

Abstract

Cooperative Group Games (CGG) emphasize participation, challenges and fun by cooperation among group members rather than competition. CGGs have been proven to be an efficient education method that teaches the value of cultivating cooperation skills, discipline, and sense of public order for tackling problems together through various types of interactions. When integrated with computer game technology, the general classic CGG can be reborn with new educational and entertaining aspects. To combine the joy of physical movement of group games and the richness of computer game contents, a motion based arcade CGG has been developed in this study, based on the original ideas and structures of classic off-line CGGs. While implementing the classic game concepts in arcade environment, various design attributes have been considered and applied, which were supposed to promote cooperative game play. Overall, the process of the implementation and test results of our four CGGs suggest several design strategies for effective arcade CGGs.

참고문헌 (12)

  1. Joan Garfield, "Teaching Statistics Using Small-Group Cooperative Learning", Journal of Statistics Education, University of Minnesota
  2. "Culminating Project, Kagan Online Magazine, Winter 2001" (2001)[URL]
  3. Mi-Sook Choi, "An Explorative study on the educational value of group games", The Korean Society for Early Childhood Teacher Education, 5(2), pp.111~197 (2001)
  4. Rheta DeVries, "Group Games", 박사, pp.1994
  5. Rheta DeVries, "What is Constructivist about Constructivist Education", The constructivist, 16(1) (2005)
  6. International Society of Sport Psychology, "Physical activity and psychological benefits: International Society of Sport Psychology Position Statement", The Physician and Sportsmedicine, 20(10), pp.179~184 (1992)
  7. "Games and learning"[URL]
  8. Mayenes-Aminzade, D., "Techniques for interactive audience participation", Conf. on Multimodal Interfaces (2002), IEEE Int
  9. Ulyate, R., "The Interactive Dance Club: Avoiding Chaos in a Multi-Participant Environment", Computer music journal, 26(3) (2002)
  10. "Squidball: An Experiment in Large-Scale Motion Capture and Game Design" (2005)[URL]
  11. Su-Mi Ji, "A Study on the Improvement of "Presence" in Motion Based Games", 석사, pp.1998

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