Design and Development of Gesture Interface for Arcade Games
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Arcade shooting games have been popular in the late 1970s and late 1990s, leading the game market. However, since the 2000s, the spread of PCs and consoles has led to the rapid decline of arcade games. However, arcade games, which had recently declined in Korea, showed a significant uptrend and are likely to increase gradually. Therefore, this paper draws out the validity by applying new handwriting which is characteristic of arcade game with new technology and developing new input method. Previously, the use of gesture interface in shooting games has already been verified. However, there are insufficient points to apply in a more complicated game. Therefore, the elements of the shooting games are further subdivided and the elements are mapped to the gestures. In traditional games, it is a common practice to wiggle the joystick by hand. in this game, the user moves hands up, down, left and right to operate. It also interacts with each mapped gesture with the skills and events needed to progress. The developed interface was applied to the shooting game 'Cure' and displayed at G-Start and HCI creative award.
Abstract
Arcade shooting games have been popular in the late 1970s and late 1990s, leading the game market. However, since the 2000s, the spread of PCs and consoles has led to the rapid decline of arcade games. However, arcade games, which had recently declined in Korea, showed a significant uptrend and are likely to increase gradually. Therefore, this paper draws out the validity by applying new handwriting which is characteristic of arcade game with new technology and developing new input method. Previously, the use of gesture interface in shooting games has already been verified. However, there are insufficient points to apply in a more complicated game. Therefore, the elements of the shooting games are further subdivided and the elements are mapped to the gestures. In traditional games, it is a common practice to wiggle the joystick by hand. in this game, the user moves hands up, down, left and right to operate. It also interacts with each mapped gesture with the skills and events needed to progress. The developed interface was applied to the shooting game 'Cure' and displayed at G-Start and HCI creative award.
참고문헌 (12)
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