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Implementation and Analysis of the Efficient Elements on Multi-touch Based Game

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In terms of development of intelligent information devices, the most important element is the function which is able to deliver the information user wants to input on the device without complexities. By using the mean such as our voice, expression, gesture and physical contact we use in our daily routine, we are able to interact with device easily and simply. In this paper, we are initiated to present interactive surface system, in which allows users to use their hand gesture as a function of mouse and keyboard free, to be interacted within the platform of management strategy simulation game we developed, ‘R-Day’.

Abstract

In terms of development of intelligent information devices, the most important element is the function which is able to deliver the information user wants to input on the device without complexities. By using the mean such as our voice, expression, gesture and physical contact we use in our daily routine, we are able to interact with device easily and simply. In this paper, we are initiated to present interactive surface system, in which allows users to use their hand gesture as a function of mouse and keyboard free, to be interacted within the platform of management strategy simulation game we developed, ‘R-Day’.

참고문헌 (5)

  1. Jun Rekimoto, "SmartSkin: an infrastructure for freehand manipulation on interactive surfaces", In CHI’2009 Conference, pp.113~120 (2002)
  2. Pierre Wellner, "Interacting with paper on the Digital Desk", Communication of the ACM, (37)통권 : 7, pp.87~96 (1993)
  3. Thomas G. Zimmerman, "Applying electric field sensing to human-computer interfaces", In CHI’85 Proceedings, pp.280~287 (1995)
  4. Han J. Y, "Low-Cost Multi-Touch sensing through frustrated total internal reflection", In Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, ACM Press (2005)
  5. 안재성, "XNA Studio를 이용한 게임 제작 연구", 한국컴퓨터게임학회논문지, (15), pp.83~88 (2008), (사)한국컴퓨터게임학회

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