본문 바로가기
KERD
논문KCI 등재

Paradigm Shift: Artificial Intelligence, Contemporary Art, and Implications for Gifted Arts Education

0

조회

0

다운로드

1

인용

0

참고문헌

키워드

초록

In recent years, Artificial Intelligence (AI), a term coined by John McCarthy in 1956, has been continuously debated as creating arts using an AI has become more common in our daily lives; however, we argue that gifted arts educators are not yet prepared for the paradigm shift. As art educators interested in introducing contemporary art to the K-12 curriculum, in this paper, we shed light on the implications of the work of contemporary artists who actively incorporate AI technologies into their practices, particularly for today’s gifted arts education. We highlight the bodies of work of three artists/artist groups: Patrick Tresset, Shinseungback Kimyonghun, and Es Devlin. Their definition of the role of AI in creative art making processes is distinctive in their own terms and centered on their artistic goals and missions. Constantly seeking artistic possibilities in playful ways, these artists focus on intuitive processes, maintaining and developing their artistic curiosity and critical thinking, rather than on technologies themselves. They suggest that AI use in creative activities can push the boundaries of artistic practices and can challenge our traditional notion of what constitutes good art. It also questions the definition of “gifted” and “talented.” We encourage fellow gifted arts educators to accept this new challenge and to help their students encounter new ways to develop critical thinking and problem-solving skills by employing the conceptual fluidity and flexibility required for human-centered AI use.

Abstract

In recent years, Artificial Intelligence (AI), a term coined by John McCarthy in 1956, has been continuously debated as creating arts using an AI has become more common in our daily lives; however, we argue that gifted arts educators are not yet prepared for the paradigm shift. As art educators interested in introducing contemporary art to the K-12 curriculum, in this paper, we shed light on the implications of the work of contemporary artists who actively incorporate AI technologies into their practices, particularly for today’s gifted arts education. We highlight the bodies of work of three artists/artist groups: Patrick Tresset, Shinseungback Kimyonghun, and Es Devlin. Their definition of the role of AI in creative art making processes is distinctive in their own terms and centered on their artistic goals and missions. Constantly seeking artistic possibilities in playful ways, these artists focus on intuitive processes, maintaining and developing their artistic curiosity and critical thinking, rather than on technologies themselves. They suggest that AI use in creative activities can push the boundaries of artistic practices and can challenge our traditional notion of what constitutes good art. It also questions the definition of “gifted” and “talented.” We encourage fellow gifted arts educators to accept this new challenge and to help their students encounter new ways to develop critical thinking and problem-solving skills by employing the conceptual fluidity and flexibility required for human-centered AI use.

참고문헌 (43)

  1. Berger, J., "Ways of seeing" (1972), Penguin Publishing Group
  2. Clark, G., "Teaching the creative child K-8", pp.211~226 (2001), Allyn and Bacon
  3. Clark, G., "Teaching talented art students: Principles and practice" (2004), Teachers College Press
  4. "Artist information"[URL]
  5. Dewey, J., "Art as experience" (1934), Penguin Publishing Group
  6. "VR age limits are where risk aversion, bad science, and legit worries meet" (2016)[URL]
  7. Hunter-Doniger, T., "Early childhood STEAM education: The joy of creativity, autonomy, and play", Art Education, 74(4), pp.22~27 (2021)
  8. "Man boasts about winning art competition using AI-created image" (2022)[URL]
  9. Kerr, J., "Augmented reality in design education: Landscape architecture studies as AR experience", International Journal of Art and Design Education, 39(1), pp.6~20 (2020)
  10. 김은양, "융합예술영재교육 교원연수 프로그램 개발방향 탐색을 위한 해외사례 연구– 미국사례를 중심으로", 예술영재교육, 3(1), pp.71~106 (2021), 한국예술영재교육연구원[DOI]
  11. 김수환, "K-12 학생 및 교사를 위한 인공지능 교육에 대한 고찰", 컴퓨터교육학회 논문지, 23(4), pp.1~11 (2020), 한국컴퓨터교육학회[DOI]
  12. 김영희, "Art Thinking on Data and AI", 예술영재교육, 4(1), pp.63~81 (2022), 한국예술영재교육연구원[DOI]
  13. Knochel, A., "Photoshop teaches with(out) you: Actant agencies and non-human pedagogy", Visual Arts Research, 42(10), pp.71~87 (2016)
  14. 고홍규, "인공지능을 활용한 미술 활동과 미래 미술교육의 방향성 탐색", 한국초등교육, 32(1), pp.235~248 (2021), 초등교육연구원[DOI]
  15. Koo, A., "Teaching Chinese Arts and Culture: Context, Content, and Pedagogy", pp.287~302 (2022)
  16. 인공지능 발달과 문화예술교육의 변화. 해외 문화 예술교육 기획리포트: 변화하는 미국사회와 만나는 문화예술교육, "Koo, A.", 8~11, pp.2022년 2호 (2022)
  17. "아주 새로운 미술" (2017)[URL]
  18. Leonard, N., "Entanglement art education : Factoring ARTificial intelligence and nonhumans into future art curricula", Art Education, 73(4), pp.22~28 (2020)
  19. Leonard, N., "Emerging artificial intelligence, art, and pedagogy : Exploring discussions of creative algorithms and machines for art education", Digital Culture & Education, 13(1) (2021)
  20. McCarthy, J., "The future of AI-A manifesto", AI Magazine, 26(4), pp.39~39 (2005)
  21. McCarthy, J., "From here to human-level AI", Artificial Intelligence, 171(18), pp.1174~1182 (2007)
  22. Meyer, T., "Next art education : Eight theses future art educators should think about", International Journal of Education through Art, 13(3), pp.369~384 (2017)
  23. Miller, A. I., "The artist in the machine: The world of AI-powered creativity" (2019), MIT Press
  24. Newell, A., "The logic theory machine: A complex information processing system", IRE Transactions on Information Theory, 2, pp.61~79 (1956)
  25. Newell, A., "Human problem solving" (1972), Prentice-Hall
  26. "UK pavilion: A poetic expression designed by Es Devlin at Dubai Expo 2020" (2021)[URL]
  27. Simon, H., "Creativity and motivation: A response to Csikszentmihalyi", New Ideas in Psychology, 6(2), pp.177~181 (1988)
  28. Song, B., "Globalization, art and education", pp.118~125 (2009), National Art Education Association
  29. Song, B., "Teaching Asian art: Content, context, and pedagogy", pp.215~221 (2012), National Art Education Association
  30. Song, B., "Pedagogical globalization: Traditions, contemporary art, and popular culture of Korea", pp.104~115 (2017), International Society for Education through Art
  31. 편집장의 글. 해외 문화 예술교육 기획리포트: 변화하는 미국사회와 만나는 문화예술교육, "Song, B.", 6~7, pp.2022년 2호 (2022)
  32. Song, B., "Art as radical act: Teenagers revisit identity, diversity, and social justice through contemporary art", Multicultural Perspectives, 24(2), pp.105~114 (2022)
  33. "Shin Seung Back and Kim Yong Hun: Digital by nature"[URL]
  34. "Nonfacial Portrait"[URL]
  35. "Painting Paul's Memories" (2013)[URL]
  36. "Artistically skilled embodied agents" (2014)[URL]
  37. "Patrick Tresset website"[URL]
  38. "Ethics of Artificial Intelligence"[URL]
  39. "Policy Guidance on AI for Children" (2020)[URL]
  40. "Interview with Patrick Tresset" (2016)[URL]
  41. "Patrick Tresset: “I thought that I could put back emotions using computers”"[URL]
  42. "Using AI as a creative tool with artist and stage designer Es Devlin" (2021)[URL]
  43. Zimmerman, E., "Creativity and art education: A personal journey in four acts", Art Education, 63(5), pp.84~92 (2010)

관련 논문AI추천

이 간행물의 다른 논문 (3건)